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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
tcom is a specification and implementation of a distributed component system which uses tuple spaces for IPC. Components can be written in any language. tcom is also well suited to modular apps which run on a single machine.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
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PiCom is a distributed component architecture that relies on message passing. Components may be written in any language. Unlike most distributed architectures PiCom is based on a strong mathematical foundation: the pi calculus.
A cross-platform, cross-compiler, cross-CPU C header library for programming with SIMD instruction sets. X86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC, WMMX ARM GCC, and software emulated SIMD are supported.
Blue is a cross platform C++ library. It provides basic utilities for common application functionality. The platform dependent code is replaced with an easy to use interface so that the developer can concentrate on the application at hand.
GTW is a template based, header only C++ wrapper library for GTK+. GTW doesn't alter or hide the underlying GTK+ specific constructs. Developers can mix GTK+ code and GTW code in any proportions to create working applications.
The RenderTech Engine is a Engine designed for 3D Realtime Applications with C++ and DirectX 9 for Win32 Platforms. It will include everything you need, to programm Games but also for Graphic Demos.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
IoBind is a C++ STL compliant library to easily serializing objects to/from string, handle encodings, add encrypion, convert to base64, etc. IoBind uses Meta-Programming to acheive a new way of looking at ostream.
XML Localisation / Localization for C++. An alternative way of handling localised/localized resource strings in C++ to ease the problems of multi-language user interfaces.
This library helps you avoid the use of raw pointers in your C++ code. The classes are proxies that provide strict ownership and reference checking, even in STL containers, and help eliminate resource leaks and dangling references.
CUT is a simple, to-the-point unit testing system. It's different from other unit test packages in that it follows the KISS principle. It's designed for C testing, not designed to emulate SUnit.
The Dragon and Kangaroo Parser Framework Library, for C++, is intended to be useful for developers of more specific parser libraries, generic or otherwise. The aim is to generate, at compile time, efficient parsers from grammars.
stdnet - original: C++ networking class library; simple event-driven interface
stdnet2 - revamp: C++ class library for java-like programming; networking; etc.
stdnetj - TODO: Java version of stdnet2