Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
Teng is a general purpose templating engine written in C++ (i.e. library). It is also available as Python module or PHP extension. The main idea of teng is to strictly separate application logic from presentation layer. Widely used on dynamic web sites.
Project contains engine to construct Fuzzy Reasoning System. Package might be used when Fuzzy Reasoning is appropriate e.g. in trading, control, modelling, human behavior simulation.
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This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
NSIS Autorun is a graphical CD/DVD/USB autorun (autoplay) engine that launches installers made with NSIS. Non-rectangular windows, animation, and sound are supported. Can be used with Windows 95/NT4 - 7(x86/x64).
An experimental CEP (Complex Event Processing) engine. It implements the event stream processing as a library embeddable in C++ and Perl. Since then it has been renamed to Triceps, so please look at the new location https://sourceforge.net/projects/t
D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be useful in game development: GUI components, sprite classes, classes to work with shaders, handle mouse/keyboard events.
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The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
SpiderApe is a C++ wrapper around SpiderMonkey, Mozilla's C-based JavaScript engine (http://mozilla.org/js). It takes advantage of C++'s features to simplify the process of embedding SpiderMonkey into your C++ applications.
stupidGUI is a lite tool for u to create gui applications use c++ under win32.
All of the controls are rendered by the lib,the default render engine is gdi ,u can even use direct3d replaced!
Just make it Pretty,Small,and Stupid!
iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
XML Processor. A Multi-threaded, Pub/Sub environment for Dynamic programming on an event driven Tickless and Sleeping State Machine with TCP communications, tight flawless memory management, powerful set algebra and a magical database. 100% C++. ezPort.
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
This project is a platform for creating and/or playing games. It's based on a framework that allow everybdy to create or use every module. For example if there is a 2D game, you can use it with a native 2D impl or an SDL impl or any other renderer.