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A framework that compares performance of different pieces of code. Available in four languages: c#.net (SharpKinoko), java (JKinoko), c (CKinoko) and c++ (CppKinoko)
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
codeStyler is command line tool for correcting sourcecode according to javacode convention.
it corrects c++ or javasourcecode to obey JavaCode Convention.
A fully functional red-black tree implemented in C++/CLI with an OO approach of naming and structuring which makes the code highly readable as well as easily portable to C# or Java. The package also includes a binary search tree and two traversal algorithms.
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XWeaver is an extensible, customizable and minimally intrusive aspect weaver for C/C++. It generates source code which differs as little as possible from the base code (preserves layout and comments)
Jace is a set of C++ and Java libraries and programs based on JNI that make it incredibly easy to write C++ code that integrates with the Java Virtual Machine (JVM). This project has moved to http://code.google.com/p/jace/
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80.
Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD.
Special support for ZX Spectrum emulator file formats.
Binary or intel hex file output.
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ENIGMA is a free game and application development toolkit, utilizing GCC and a series of parsers to convert a high level, script-like language based on Game Maker's GML, into C++. The toolkit employs a mixture of both C++ and GML, accepting either.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
LIEL (Language Independent Extension Library) is a language-agnostic library containing solutions to various programming problems and extending the capabilities of existing frameworks and code libraries.
Porting Android to Intel(Marvell) ARM XScale PXA270. A complete build system for embedded Linux and Android on PXA270. It was open source for anyone but no responsibility for any damage resulting from any usage of the software.
Demo :
http://www.youtube.com/watch?v=3Ine1k4Hzy8
http://www.youtube.com/watch?v=3Xp5zMPOI1c
http://www.youtube.com/watch?v=lYzRSNuUsIw
http://www.youtube.com/watch?v=1lmmld7LjGM
http://www.youtube.com/watch?v=CNGhFmCwaxw
Documents...
System Designer is a software framework for domain specific languages based on model-driven generative programming. DSPE is one of the development environment based on System Designer. Audio n-Genie is a specialization of DSPE for the audio domain.
jSegue:Tools for making Java bindings for native code: tlb2java generates Java and JNI code to call COM Ole Automation servers, h-gen generates C++ code to access Java and implement native methods. Partial bindings: Windows PlatformSDK, GDI, ADO, and DAO
An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
A development integration and project building tool for HL2 modders. Build outdated files with the press of a button, eliminating the need for building with batch files. Create script files by visual representation, instead of typing them manually.
Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
This is the tool for generating C++ and Java finite state machines and also diagrams. The benefits of this solution: It is light and fast. It is using dynamic memory allocation very low. Logic of transitions is separated from implementation of event
Simple JNI (SJNI) is a neat wrapper for Java Native Interface. The aim of the project is to minimize hassle necessary to get going with JNI. Minimize number of lines of code written, while maximizing functionality and keeping your code error-proof.
Thank you for your interest in Speedy Composer. Speedy Composer is an automated application for composing melodies for Speedy Net members. We recently made changes to the source code of Speedy Net, and converted it into the Python language and Django framework. Since Speedy Composer was originally written in PHP, it is not adapted to work with Speedy Net in its current form. So unfortunately we were forced to temporarily close the app Speedy Composer. But don't worry, we kept backups of all...