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The Adventure System (or TAS for short) is a game engine, which handles rendering, sound, scripting, networking and a host of other features required to develop a game.
This project is exclusively for sharing code snippets and tiny projects, that others may find useful for their own projects.
Unless otherwise noted in the files, it is safe to assume that the source code is public domain. I will try to include license information and doxygen documentation of all code, but no promises.
PerfReport reads and analyzes data produced by various performance and memory profilers and generates comfortably browsable web reports, either static or with a database backend and web-gui; it offers built-in filters as well as user plugin support.
The Minions programming language makes it easy to write performant, highly parallel programs. Minions are especially good at web apps. Minions like the web.
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Monkey Bench is a application for live tweaking and debugging of a running application. While Monkey Bench itself mostly acts as a plugin container, it simplifies the process of making custom debug & tweak tools specialized for certain applications.
Rules and Expression engine for C++. A very simple to use but advance Rules engine . Allows binding of user function to expose them to the Rules engine, various types of arithmatic, bitwise, logical operations etc. Small memory footprint.
ResEx is a Qt/plugin based resource explorer for game content. It will contain various plugins for text/script editing with syntax highlighting, outlining, preview various types of meshes, textures.
This library is a set of template classes and functions written in C++ for the purpose of simplifying the tedious, and error prone, task of writing code for conversions between packets in network format and objects.
A C++ immutable value string class, template. Constant time copy construction and assignment, avoids some costly dynamic allocation, and can serve as "smart pointer" for API strings. Constant time construction from literals and as "smart pointer".
This is a library for an extensible framework for range encoding. The framework is an extensible object-based state machine where probabilities are chosen based on the current frame the machine is in.
CasualSkin is a portable, high level game engine designed for creating 2D casual games. It is a C++ API and has features like resource management, widgets and a scene graph. It is designed to be flexible and easily extendible.
ChameleonSkin is a library interface designed to be used by game engines for portable 2D casual games. If you use ChameleonSkin for your game (engine), it will work on all platforms that have an implementation of ChameleonSkin.
Some bash scripts to download and build (cross compile with e.g. ELDK) a working GUI framework for embedded linux systems.
Possible combinations are:
- GTK+-DirectFB
- GTK+-KDrive (XServer)
- LiTE (DirectFB)
- wxWidgets-KDrive (XServer)