Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Try It Free
$300 Free Credits for Your Google Cloud Projects
Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.
Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
TinyLog++ is a C++ client/server logging utility library. TinyLog++'s goal is to provide a logging library for a distributed environment though it can be also useful in a local application.
Tiny Distributed Computing Library is an easy to use cross-platform library for performing distributed computations. It is written in C++ and designed with good performance and modularity in mind.
This framework contains core classes to create Auto-ID drivers and/or middlewares in C++. Allows to build modules connecting to Auto-ID systems (barcode, RFID) which may be loaded at runtime. Example module for Simatic RF600 system is included.
Funky is a tiny, embeddable, functional programming language inspired from lisp. Its grammar is small and unambiguous, which makes it very easy to write a script in Funky, which you could embed in any program.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
RTF2HTML is a name for a cross-platform C++ library (DLL, OCX) and command-line utility, which is intended to convert documents from Rich Text Format (e.g. Word, OO Writer) to HTML. Its features are tiny size, speed, low mem usage and compact output.
Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
Tiny C++ library to use dictionary files in .dict format (see http://www.dict.org)
Small code footprint (20K) and small RAM required to work (64K + index file size / 16). Depends on zlib only.
Script is a tiny scripting language, build as a C++ library than can be included to any program. It posses a Pascal-like syntax, which is easy to read, and very easy do change in run-time of Script. Script allows you to define everything you can imagine!
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
XMLSP - XML Stream Parser is a small & simple XML parser for C++. It uses STL for lists and strings. This tiny XML parser source code is less than 20kb in size. It support custom entities and special characters. Now with optional DOM support.
TScript is an opensource scripting engine, including two demos and some tiny games written in it by friends. It's easy to make your system configurable at a script level by adopting TScript. Please refer to http://tscripta.sf.net
cross-platform game/multimedia development core engine written in C/C++. It supports Windows, OSX, Linux, Xbox360, and PS3, allowing the use of both DirectX 3D and OpenGL. please vist www.enside.net/hydra
This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
Threading Building Blocks offers a rich and complete approach to expressing parallelism in a C++ program. It is a library that helps you leverage multi-core processors for performance and scalability without having to be a threading expert.
SLIME (Scream LInux Middleware for Embedded systems) is a tiny and efficient cross-platform embedded middleware as a shared library with tools, which supports CBSD (component-based software development) to build application softwares quickly and easily.
This Tiny Vector and Matrix template library uses Meta and Expression Templates to evaluate results at compile time, thus making it fast for low-end systems. Temporaries are avoided because of this. The dimensions are static and bounded at compile time.
Small footprint C++ library to extract an XPath 1.0 expression from an XML tree. Uses the TinyXML project to parse XML trees and store intermediate results. Runs on any platform. Optional use of STL. Overhead less than 100KB, including TinyXML.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
Multicore SWARM (Software and Algorithms for Running on Multicore Processors) is an open source library for developing efficient and portable implementations that make use of multi-core processors. David A. Bader (Georgia Tech) began SWARM in 1994.
An IDE which have a extendable core and a flexible, layer-based code editor. By default the application can be used as a simple ascii text editor but it can be easily changed to an IDE. The previous version of this tool was 'Freddy' (freddy.sf.net).
The Open Engine is a game engine library, that provides ease and fast programming for OpenGL based softwares. Is intended mainly for gaming programming. Uses OpenGL and other APIs in the core library.
A neat tool for creating GDB readable coredumps from multithreaded applications -- while the program is running. The coredumper library can be compiled into applications to create core dumps of the running program, without terminating.
Que is a queue-based programming language, very different from other programming languages. Due to the nature of a queue, programs made in Que are automatically parallelized, meaning improved efficiency in multi-core environments.