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A simple image utility in C++.
Although the boost::gil library is a great one, I can not understand the complex c++ template syntax in it. So i write a simple one( also limited functional )
The Flexible Registration and Evaluation Engine (f.r.e.e.) allows the composition, evaluation and optimization of image processing/registration algorithms. It also aims to boost the exchangeability and comparability of data and algorithms in research.
Add-on classes/widgets for wxWindows:
wxImageBox - the widget to display a image with the zoom function,
wxThumbnails - the widget to display a series of images (thumbnails)
and other.
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Converts bitmap file to c/c++ files (usefull for embedded systems with GUI). The color encoding is fully configurable (for example 16bit 5/6/5) and a "preview" bmp file is generated to show how much the picture is altered by the information reduction
UIMP(Unified Image Manipulation Program) is an OS independent Image Processing system, which provides over 1000 algorithms and supports web online, console and GUI program.
x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
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Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.
Show Mesh is a mesh viewer using Ogre and Qt. It allows the user to view 3D Ogre models and play with light, shadow, fog. It also allows the user to see the materials the model uses and see the bounding boxes and animations the model has.
A media management solution for digital photographers who have to manage large amounts of digital media. Its strength is its native support for RAW images (Nikon, Canon, etc.), version control, team functionality, speed, and cross-platform compatibility.
It software decodes EAN-13 bar code picture by image processing. And a GUI is ship together with it, which can take picture from web camera. So the only thing you need to recognise barcode apart you computer is a webcam.
TulipForDoxygen is a software using the Tulip library of David AUBER. It creates the "Clickable image map" needed for the documentations generated by Doxygen.
LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
XMLPDF allows you to generate PDF documents painfully with a simple XML
descriptive input. XMLPDF can act as a PHP module, or as a standalone binary. XML source is more or less structured as HTML page, but implements containt pagination, embedded image
VOpenCHR is an Open Source VERGE CHR Editor that aims to edit CHR (sprite) files for all VERGE versions. VERGE is a role playing game creation engine and can be found at www.verge-rpg.com
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
Generic Image processing Library of Library (GILL) is a cross-platform and GP-based C++ image processing architecture helping to develop flexible and expandable image processing library.
Set of Java classes that makes possible to use the GFL-SDK imaging library, provided by www.xnview.com. The methods implemented are the same as the functions available from the GFL-SDK library and allows you to read and manipulate over 360 image formats.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
The UltraZig project is a next generation Game Creation System, built in the image of its arguable predecessor, MegaZeux. It aims to simplify the construction of games across platforms with a tightly-knit user interface and an intuitive source editor.