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Que is a queue-based programming language, very different from other programming languages. Due to the nature of a queue, programs made in Que are automatically parallelized, meaning improved efficiency in multi-core environments.
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A rewrite of the QuakeC VM interpreter from Quake, as a single C++ class with a simple interface. Features built-in automatic zoning and unzoning of strings and improved flexibility. Run multiple instances of several different progs at once.
This is a dynamic slicing tool for Java programs. The tool modifies the Kaffe virtualmachine to collect the execution trace, and compress the trace on-the-fly. Please proceed to the tool's website http://jslice.sourceforge.net/ for download.
URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
An open-source, portable, LGPL'd set of microprocessor emulators. Some microprocessor emulators may also have LGPL'd code to test them, such as emulators. The eventual goal is portable DynaRecs and perhaps transparent Rosetta-type layers.
jRate is a real-time Java compiler and runtime system (based on GNU GCJ) with support for much of the Real-Time Specification for Java (RTSJ), including threading constructs with real-time constraints, asynchronous event handling, and memory regions.
CCompilerSuite is a complete framework to compile a rich dialect of ANSI-C onto a RISC-like assembly, with a VirtualMachine as well. It provides for minimized tree creation, partial evaluation and semantic checks. Project is in C++ and fully extensible.
The Lagniappe programming environment aims to give developers of high-performance packet processing applications a thourough and high-level toolset. This project provides a translator for the Lagniappe language and the Lagniappe Execution Environment.
E is a type-strict scripting language based on C++, but incorporating higher level features such as automatic type casting etc. Its API is written in object-oriented C++. The language is designed to be embedded as an extension of an application.
The MCAScript programming language consists of a subset of C# extended by special statements from hardware programming languages. It has been developed to be used within the MCA(Modular Controller Architecture) to script to behaviour of robots.
Kath is a simple high level language aimed towards scientific/engineering/general use applications. A minimum amount of constructs support classes/functions/generics. Its easy to learn, use & read. The compiler Komp produces bytecode for a virtualmachine
Kernel Emulation on Windows allows you to run x86 Linux native binaries under MS-Windows. No recompiling is required. The goal is to be able to run your favorite distro without dual-booting or using emulation products such as Vmware, Qemu or coLinux
NEmu is an emulator/simulator for exploring computer architecture. It
provides a virtualmachine, a debugger, and simulations of various cpus
and hardware. NEmu is built on top of ALib, my own application framework.
GrubC is a platform independent C/C++ graphic and GUI library with an object-oriented approach based on a Java VirtualMachine. By now AWT GUI functionality, 2D drawing and turtle graphic is supported.
This project aims to support the existing GameMonkey Script project by providing ready to build and pre-built packages, as well as adding extra features in the form of binding libraries, documentation and source code enhancement