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This static library for use with wxWidgets (using wxWidgets classes) extends the functionality and the integration of the wxWidgets features in new application developments.
This static library for use with wxWidgets (using wxWidgets classes) making it possible to use and offer scripting (e.g. macros) for end users of an application (like e.g. Microsoft Active Scripting).
KvTest is a C++ test framework. It aims at making test-driven development easy and affordable. It's features are, among others, easy integration, dependency tracking, and statistics.
SMUF, or Single Multi-User Forth, is a Forth-based compiler/interpreter based loosely on the MUF language available in MUCK servers such as ProtoMUCK or Fuzzball.
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
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C Tasks consists of Ant tasks that invoke C/C++ development
tools. The tasks are based on the very general CC task from Ant Contrib project on SourceForge. A framework for applying XSL transforms to buildfiles to target
different systems is provided.
A c++ framework inspired by the objective-c Foundation library. In pre-alpha state it already has several libraries including a lightweight http library. Several implementations using this framework already exist.
The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
99% is a collection of Java Native Interface (JNI) multi-platform extensions to the Java virtual machine. These will not necessarily work on every operating system, but will enhance the experience when supported.
The OO component based XML processing framework.The goal is to make the XML developer's life easier.It's going ot achieve that by providing reusable components for all stages of XML processsing with easy language and application binding.
RandService is a Web Service which supplies pseudo- or true- random numbers through JAX-RPC API. Any random number generators can be used behind this Web Service.
Field Model (FM) is a C++ library with classes representing
fields and the meshes that fields are based on. FM is a component
enabling the interchange of data that come in a variety of
mesh and field types.
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
x.Link is a Java J2EE performance profiler. Using byte code modification it has a minimal impact on running systems and can even be used in production systems.
x.Link offers an alternative to commerical J2EE profilers.
CppUtx is a unit test framework for C++ based on the article `Cpp Utx Overview` written by Robert DiFalco and some parts of CxxTest. It depends on the standard and the boost library.
An C++ interface for gtk+ library. Difference with others similar interface is that here we need no new library at link time. Only header files are needed to use this interface. Thus, these files provides C++ interface without cost at execution time. Lig
XML Localisation / Localization for C++. An alternative way of handling localised/localized resource strings in C++ to ease the problems of multi-language user interfaces.