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Falengard is a project to develop a game play system that can easily be transferred between a computer based medium to a tabletop game reminiscent of Dungeons and Dragons.
DebugOutputFilterClient is a small wxWindows based app, that sorts and filters the output of an application. The idea is to give the user the ability to choose what debug-messages to display at runtime.
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IDUX is a simple install maker for Linux.
It aims to provide minimum overhead. It uses fltk which means ony X is needed.
The files are zipped and embedded into the wizard executable.
On top of that, the wizard compresses itself. (WIth UPX)
xots is a C++-implementation of the CORBA Object Transaction Service. The xots encompasses features such as implicit context propagation, interposition and non-interposition, stable logging, recovery and support for XA resources such as DBMSs and Qs
DATTEL means "DATa parallel TEmplate Library". It is a C++ library providing STL-algorithms on shared memory (via pthreads) and/or distributed memory (via MPI). The parallelism is hidden from the programmer. Porting code to DATTEL should be easy.
Q is a programming language with a Lisp-like syntax, but is oriented toward component programming and compiled and interpreted usage, with an emphasis on cooperation with other modern language environments.
GTW is a template based, header only C++ wrapper library for GTK+. GTW doesn't alter or hide the underlying GTK+ specific constructs. Developers can mix GTK+ code and GTW code in any proportions to create working applications.
e4Graph is a C++ library and a Tcl binding providing persistent, reliable, cross-platform storage for graph like structures. Please visit http://e4graph.sourceforge.net for more info.
CORBA for PHP is a PHP Extension to use CORBA objects in PHP5(Zend Engine 2). It uses MICO as its ORB and will also provide an Idl-to-PHP language mapping specification and compiler.
For a PHP4 CORBA support look at the great Universe-phpext.
A fast Object-Oriented cross-platform GUI library written in C++. Specifically meant for games & renderers, and for speed-critical applications in general.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
subtex is an XML version of LaTeX, the popular typesetting system. It contains a subset of the latex commands (hence SUBtex) but also contains many improvements, including a fabulous built-in bibliography system. LaTeX tags in XML! Yeah!
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
OpenGL to ES realtime translator with extra profiling and debugging capabilities. It translates OpenGL calls into OpenGL ES and forwards them to the underlying OpenGL ES implementation DLL. Can also wrap on the standard OpenGL impl with ES simulation.
Universal Platform (UP) is a software layer (library) with pseudo-standartized interface which allows now to create applications with C++ for Win32,Linux,FreeBSD operating systems (other languages and OS may be supported in the future)