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This application is designed to build resource files and explore resources from PE files. You can edit resources visually, including dialogs, menus, bitmaps, string table, accelerators, version info...
Synthesis is a RAD tool and C++ IDE (like VB or BCB). It eases the creation of Win32 programing though visual programming and class wizards. Using opensource framework and minGW Synthesis provides a extendable and powerful development environment.
yapm is a packaging system to automate the generation of Makefiles and rpm.spec files for developers. I will not be working on it again, as i have dumped my redhat distro (and other rpm based distro's) for gentoo
Provide visual tools to help user of NS (Network Simulate) in wireless network related studies. test, compare, statistics wireless network protocols (like TCP, IP,...); wireless nodes moving and data link visual scenario creator,enhanced graph tool...
NetClass is a multi-platform library written in C++ that provides a thin wrapper around sockets (TCP/UDP) and thread implementations. The library also contains code for writing a generic server application easily with a simple interface.
ESOMA is a component orientated framework for simulation and evaluation
of arbitrary microprocessor and DSP architectures. Simulators using
ESOMA are runtime configurable. Architectural changes do not need
recompiling. Programming language is C++ (Linu
C/C++/Java sourcecode library and Build Environment. Contains code for threading, inter-thread communication (ITC), sockets, embedded database, parsing, fileio, etc. The majority of the library is designed for embedded development.
Tiny C compiler, programmed in C with compiler/linker/assembler included. VERY fast and mainly usable as a library. WIN32 port of the http://tinycc.org version. Compiles code to memory currently, perhaps disk soon. Go to the homepage for more info.
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Spriteric <sprite-UH-ric> is a tool to convert sprite images to C sourcecode. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
If you ever worked with VisualAge or it's predecessor successor Eclispe/JDT and had to switch back to another IDE (like MS-Dev-Studio) you know what your are going to miss.
The goal of the project is to provide source-code-browserslike the JDT.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
A C++ interface for Common Lisp. Includes a c++ language parser to generate C code and lisp code that uses CLOS and UFFI to interface with the C and C++ code.
IoBind is a C++ STL compliant library to easily serializing objects to/from string, handle encodings, add encrypion, convert to base64, etc. IoBind uses Meta-Programming to acheive a new way of looking at ostream.
The OO component based XML processing framework.The goal is to make the XML developer's life easier.It's going ot achieve that by providing reusable components for all stages of XML processsing with easy language and application binding.
The dbg library is a set of C++ utilities to facilitate modern debugging idioms.
It has been designed to support defensive programming techniques in modern C++ code. It integrates well with standard library usage and has been carefully designed to be e