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The DevTools project is an open-source (BSD-licensed) set of development tools, including a set of shared gmake-style utility makefiles, the TLM version-control wrapper, and various other little utility C++ programs and Perl and Python scripts.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
socklib++ is a light-weight cross-platform C++ socket library. It provides both a high-level interface over iostreams if you want convenience, and a low-level interface if you just want portability.
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It is a Process Monitoring Toolkit with the ability of Extend.
E.g. You can use it to monitor a specified process.
And set a triger like (over 50MB mem use) then do something like (report to DB).
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
The Stakker project aims to develop Linux drivers and GUI CD management applications with a SQL backend for CD/DVD library/archiving boxes. The Dutch word "Stakker" means "poor blighter" (says babelfish) :-). Imation Stakka works, CD-300 not yet.
An attempt at a Xanalogical Web, comprised of a CGI system with both native and HTML interfaces, a set of standards, a backend supporting Transclusion, versioning, and a custom browser with support for Transpointing and editing.
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The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
Software tool that emphasizes useful information, communication, and intent. Accomplish any conceivable computer task by transforming fuzzy abstract data-structures in a fractal vector graphics user interface.
OpenExposition is a library for automatic construction of user interfaces. After specifying variables/methods that should be exposed, the library automatically generates graphical (FLTK, Cocoa), programmatic (Python, MAX/MSP), and speech-based UI.
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
The converter performs automatically the full process of converting the files of a C project into the equivalent C++ files. Classes are created, var and functions becomes attributes and methods and the changes are propagated into all files.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
The CCC Language is yet another programming language. It is platform-independent, compact, and robust. Supports many SQL engines, has own ISAM DB engine, has terminal mode and more UI-s, is object-oriented, but it is compiled and not interpreted.
ACDK - Artefaktur Component Development Kit - is a platform independent C++-framework similar to Java or C#/.NET for generating distributed and scriptable components and applications.
FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
A general purpose passthrough import graphics filter compatible with Microsoft Word 97 or 2003, allows the ability to paste graphics of potentially any format into a Word document. Compiles with Microsoft Visual C++ 6 or above.
Gigabyte-scale persistent object Store in C++. Able to intern and persist arbitrary ELF loadble objects. Convenient class library (Lists, Strings, Dicts, Namespaces, etc.) optimised for spatial locality of reference. Virtual machine toolkit.
This library is for use in kiosk based projects where disabling the mouse and
keyboard, on any of the Win32 Os versions, is required. This project can be used
as a module in python or as C++ library.
This project aims to build a full featured C++ (and possibly Python) library and associated tools which facilitate building Artificial Life simulations in a distributed environment.