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A cross-platform wxWindows class for running Ghostscript and manipulating the image it produces, plus an IDE/debugger for developing programs written in PostScript.
For a PostScript debugger, there is now also an Eclipse plug-in - see http://thomas-fritsch.github.io/psdt/
VFSMGR, Clifford\\\\\\\'s Virtual Filesystem Manager. A utility to be used with the Genesis3D virtual filesystem API, and soon the upcoming Destiny3D virtual filesystem API.
This utility provides a complete and professional interface to creatin
A very easy to use GUI C++ framework for Windows and *NIX systems. Supports WIN32 API on Windows platforms, and Athena and Motif X widgets on *NIX systems. First developed in 1995, is still in active development. Currently working on Version 2.0.
osi: Examples for creating software written in C++ that uses GTK+2.0 (Win32 and Linux). Build environment: GNU autotools with g++; MSVC --- boolmin: A Boolean Minimizer for Win32, Linux, UNIX --- emacs: XEmacs extensions designed to work on many machines
IoBind is a C++ STL compliant library to easily serializing objects to/from string, handle encodings, add encrypion, convert to base64, etc. IoBind uses Meta-Programming to acheive a new way of looking at ostream.
miniwnd Template Library -
a set of templates for small fast Windows. Basic compatibility with ATL and WTL, using native WIN32 and STL. Emphases on the basic UI and easy of use with wizards.
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The CULL GDK Project is designed to to be a complete Game Development kit that enables delevelopers to create and complete PC games in a short amount of time, removing the need low level coding. The GDK currently aims to support rendering, sound, input
kWnd is a set of C++ classes that encapsulates Win32 API windows management (dialogs and windows). With kWnd the creation of a graphical Win32 program is easy and fast: only overrides a class and defines some methods.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
An C++ interface for gtk+ library. Difference with others similar interface is that here we need no new library at link time. Only header files are needed to use this interface. Thus, these files provides C++ interface without cost at execution time. Lig