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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
Neural network libraries in many different languages compatible with each other, such that neural networks can be trained on one platform and utilised on another.
OpenCASCADE Sketcher is a C++ library for creating of 2D Sketcher based on OpenCASCADE (www.opencascade.org) library. This sketcher allows to create 2D sketches by using snaps, geometric primitives. It can be used for creating CAD applications.
A gaming platform for Linux using SDL, expat, ggz, openal, opengl. To provide game designers with a quick resource and development option for the open source community.
CPCOM contains a open-source and cross-platform implementation of the Microsoft COM API for operating systems that do not have an implementation. This allows COM components to be easily ported to other systems.
Open source kit/library collection for use in developing RPGs. Libraries for characters, items, maps, etc. As well as a development engine that ties it all together.
zzt++ is a game creation system, inspired by Tim Sweeney's 1991 shareware hit zzt. zzt++ is an exact recreation of zzt using C++ in an open source project. zzt++ is supposed to run on DOS, Windows and Linux under X using SDL. Welcome to zzt++.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
EmbedDB is a set of simple APIs for interacting with embedded databases in an intuitive fashion. It aims to implement each language binding in an identical way, enforcing binary compatibility, and leveraging the host language's standard structural types
COORDS: C++ Object-ORiented Data/Design System.--
Dynamic interpreter for C++ extension: compiled/dynamic data type creation
& PLATO: Programming Language of Abstract Type Objects --
Adds dynamic function typing to COORDS
A graphical interface programming system allowing the visualization of code and
capability to generate threaded code. The user constructs code segments using visual boxes. The program flow is represented as links between the boxes.
The XPS is a scalable platform for meta-programming and domain engineering. It provides a virtual machine, compiler, and runtime library that make it possible to efficiently develop, debug, and run programs based on XPL (eXtensible Programming Language)
"bin2cpp" is a little Tool for converting binary files in a C/C++ header file, so it can be used in other C++/C Programms (i.e. for putting a programm into another!).
HIDAM is a free generic hierarchical data editor capable of editing XML files. It runs on Windows and Linux and is licensed under the GPL. Future versions will support a plug-in architecture, database storage, and extensibility via scripting.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
This tool reads your C/C++ source finding the beginning of each routine
and places code that can call a function or similar via a pattern file
Example:
int X::b() {}
To:
int X::b() { /* %TRACE% */ FUNC_TRACE("X::b()"); /* %TRACE% */ }
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
The Vortex project consists of 2 things. The Vortex OS and VParse. The OS is multitasking and handles a lot of features. VParse is a stand alone Vertex2 parser. Vertex is vortex's scripting language. Pre 0.7 is QBasic and 0.7 is C++.