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Game Rapid Development Kit is an easy to use, versatile 2D/3D game framework. After being frustrated at finding multiple "engines" that were loaded with features we didn't want or weren't ready for use "out of the box", we decided to create GameRDK.
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
A set of classes designed to simplify game development using the DarkGDK library. Provides a command classification hierarchy, class entities representing the main DarkGDK entities, and automatic management of entity indices.
An engine and meta-model for building role-playing games. Allows the developer to focus strictly on the model (or "world" of the game) and the interactive experience for the end-user.
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Monkey Bench is a application for live tweaking and debugging of a running application. While Monkey Bench itself mostly acts as a plugin container, it simplifies the process of making custom debug & tweak tools specialized for certain applications.
The Qt Update Framework (QUP) provides a cross-platform framework for version update notification, download, verification, and installation for Qt-based applications.
BlackBerry® Open Application Framework for development, deploy and maintenance Applications run on RIM-BlackBerry® OS. It performance, flexibility and very easy.
memo is an free software Framework for Gamedevelopment.
It's based on SDL, SDL_image and SDL_mixer for the most of the importent stuff like input, music, sound, sprites and timer.
This library is a set of template classes and functions written in C++ for the purpose of simplifying the tedious, and error prone, task of writing code for conversions between packets in network format and objects.
This program will allow you to build your own NES roms instead of trying to hack into currently exsiting roms to make new games. This program will allow you to make NES games faster then any other program, and one can publish a completed rom in any form.
wxGraphicControls is a set of many customizable controls
wxGraphicControls is a small GUI library built on top of wxWidgets. It contains many customizable controls like wxGraphicButton, wxGraphicMenu, wxGraphicTrackBar, wxGraphicRotatingButton, etc.
Almost every control is built out of specified images.
You are able to specifiy corresponding images which are shown in the specific state of the control.
- supports completly transparent looking controls
- loadable through wxWidgets-XRC-System
See screenshot for more information!
Liconcomp can compose videos, text, and camera images live and play them back in real time.
It's perfect for the playback of content on large screens, LED walls, scrolling LED displays, LED perimeter systems, and screens in custom formats.
Frera is a base/framework for development of isometric 2.5D RTS games, like Tiberian Sun or Red Alert 2, primarily on the Win32 platform. The project was cancelled before it ever got started.
MMP is a program/framework designed to process motion data delivered by - for example - a wiimote. The design is modular, so you can adapt it to your own needs.
Simple Foundation is a simple and elegant library to use on top of Qt 4/C++(and at your choice Kde-Libs), to create powerful task-centric applications.
KERN is a C++ based game engine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
This project is an API I have created over the years and ported to several languages. It contains tools, structures, and algorithms I have found useful in graphics, robotics, and machine vision applicaitons. Points, Lines, Vectors, etc.