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Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
ionFramework is a lightweight collection of C++ libraries and classes encapsulating the Irrlicht and some Boost libraries to provide some boilerplate code and cohesion for developing games.
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
Simple Includable Graphical User Interface - for use with SFML. A c++ source and header file which are easily included into your project to provide a full featured GUI.
Provides native Win32 open source ports and utilities
GnuWin provides Win32-versions of GNU tools, or tools with a similar open source licence. The ports are native ports, relying only on libraries provided with any modern 32-bits MS-Windows operating system, such as 2000 / XP / Vista / 7
[IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons]
Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
Nex Input Library (or Nex for short) is an input library for handling multiple simultaneous input devices meant for game developers. Port to UNIX-like systems using MPX is planned, giving full crossplatform support. Planned features include gamepads.
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Pika is a fast, lightweight, dynamic multi-paradigm programming language. Its list of features includes: First Class Functions, Closures, Lexical Scoping, Optimized Tail Calls, Classes, Cooperative threads, Packages, Properties and Exceptions.
Moved to GITORIOUS: http://gitorious.org/tinythread
TinyThread++ is a minimalist, portable threading library for C++. It is modeled after the current C++0x standard (draft), implementing a subset thereof, and acts as a simple replacement library for compilers that lack support for C++0x.
OSlash is a c++ framework for developing decentralized cloud computing services. It includes a programming environment and virtual machine for assembling networks of processing nodes coordinate their operations through message passing.
Zuko is a multi gaming console emulator designed to aid emulator programmers and game programmers in discovering how the console works. Supported consoles: Genesis/Mega Drive, Master System, Gameboy. Future: NES and N64. Runs on Windows and GNU/Linux
An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
A C++ library of random useless functions that might make life easier. Project is basically for practice, though you might find the code useful and you could always learn from it.
EasyWindow is an objected orientated GUI Library for C++.
It is very easy to use with similiar GUI structure to PureBasic.
Assumes the most work of the uncomfortable WinAPI on Windows.
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.