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That project aims at providing tools and code to be used in C++ projects that use CppUnit and/or trac, to be able to include them easily in CruiseControl.
This project is intended to serve as a framework for developing plugin system with internal hierarchical storage of objects coming from plugins. Plugins contains objects and commands. All functionality of kernel and plugins are to be exported to Python.
The project contains algorithms for locating the most central groups in complex networks. In particular implementations of various centrality measures and heuristic search algorithms. All functionality is exposed via XML-RPC for easier exploitation.
The **libmsgque** project is an infrastructure that allows multiple package-items to be linked together to act as one application.
To link, you need to distribute the work from one package-item to another package-item and wait for an answer or not.
> Philosophy: Write Once → Run Everywhere
The package-item can be a thread, a separate local process that is started by fork or spawn, or even a network of multiple services on multiple hosts.
The package-item can be written in any...
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Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
The CvsGui project is providing several high-end interface clients (WinCvs, MacCvs, gCvs) written in C++ using popular frameworks (MFC, PowerPlant, GTK+) with a scripting support via Python or TCL.
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Project goal is to parse given C++ source code and generate clean and transparent bindings for other languages with minimal effort. With emphasis on building heterogeneous software as opposed to embedding C++. Uses pygccxml.
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR
The goal of this project is to provide a set of Python bindings for the RakNet UDP network library version 3.0. RakNet-Python is implemented with the help of Boost.Python library and tries to mimic RakNet's original C++ interface.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
It is a set of tools to help database applications developers to handle database communication, reporting and printing. It has a solid, stable and easy to use API. It is also GUI toolkit agnostic and portable.
The DevTools project is an open-source (BSD-licensed) set of development tools, including a set of shared gmake-style utility makefiles, the TLM version-control wrapper, and various other little utility C++ programs and Perl and Python scripts.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
socklib++ is a light-weight cross-platform C++ socket library. It provides both a high-level interface over iostreams if you want convenience, and a low-level interface if you just want portability.
It is a Process Monitoring Toolkit with the ability of Extend.
E.g. You can use it to monitor a specified process.
And set a triger like (over 50MB mem use) then do something like (report to DB).
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...