EuLib is a C library implementing the embeddable language "Calc" and some abstract data types like lists, trees, b-trees and date/time management functions. Initially developed by Eurosoft Informatica Medica for it's own internal use, it's now LGPL.
Set of Java classes that makes possible to use the GFL-SDK imaging library, provided by www.xnview.com. The methods implemented are the same as the functions available from the GFL-SDK library and allows you to read and manipulate over 360 image formats.
uIrcBot is a irc bot written in C++ for windows and unix. The bot can publish game-events from a counterstrike game server on an irc channel. The project includes a flexible and easy irc lib which handles the irc-events.
IPsec2k is a C++ library that implements API for interacting with built-in Windows IPsec driver. It is self-contained and is capable of creating all policies one can create with MMC, IPsecPol or VPNtool.
This project is a extraction of the classparser from the KDevelop project into a project of its' own. This was done since there are a lot of other projects depending on this specific lib and it felt like a Good Thing(tm).
The Dragon and Kangaroo Parser Framework Library, for C++, is intended to be useful for developers of more specific parser libraries, generic or otherwise. The aim is to generate, at compile time, efficient parsers from grammars.
The Flat Earth MUD driver project aims at a C++ driver, that supports:
- A game written in a subset of C++.
- Imposes no limitations on what the game can be.
- Supports an interpreted version of the lib language as well
- Allows online compilations to
When porting Unix/Linux C/C++ projects to Win32 you often notice missing library routines. The goal of this project is to assemble pointers to already available routines as well as create new ones, for example for getopt().
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PurpleLib is a research project dealing with a lot of techniques for programming games:
Memory Tracking, Serialization, Cloning, Smart Pointers, Singleton, Sound, OpenGl, Script language, Meta Information, Event System, Abstract Interfaces, PlugIns, RMI
A completely portable C++ library,
to provide a standard set of classes similar to Java Common API.
It's highly efficient and it follows the Embedded C++ Standard.
It's FREE (LGPL licensed).
LIBK8005 is a C and C++ library to use the Velleman K8005 steppermotor card with linux.
This library will be used with the LIBK8000
!! This site is no longer maintained. !!
GO (Gnu Objects) is a C++ framework for creating applications with RAD development in mind. The GO lib provides simple interfaces and wrappers to common Gnu library function as well as a framework for creating applications. These wrappers provide quick
CGI++ is a cross platform CGI C++ class library that enables programmers to easily create CGI applications. I would ultimately like to create a cross platform graphical environment, probably written in Java, for creating CGI applications using CGI++.
GenP Genetic Programming Library is a cross-platform library of genetic programming functions for generic application. Initially it's purpose is for machine learning in board games but should be applicable to any purpose.
ComA is a C++ library providing a components architecture framework. It relies only on C++ language definition without using additional description file.
libipc is a wrapper lib written in C++. The goal of this lib enables the beginner easy to use socket programmings. Supporting the TCP and UDP APIs(the blocked-mode), and Threads(pthread) APIs.
PEInside is a quick and easy way to view the structure and content of 32-bit Portable Executable (PE) and Component Object File Format (COFF) files which supports the viewing of EXE, DLL, LIB, OBJ, and other file types.
Le but de Molly est de fournir une interface de programmation haut niveau, facile à utiliser pour toutes les basses tâche de la programmation (manipulation de chaînes, fichiers, données, dessins, etc...). La difference désirée avec les autres outils comme Qt est de favoriser encore plus l'abstraction des objets/classes et de rendre accessible et modifiable les instances de ces classes pendant l'éxecution du programme via un langage de programmation anexe (Ruby, Python, etc..). L'objectif est...