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EZ2D is a 2-Dimensional Game Engine based off of SDL. Using SDL_Mixer, SDL_Image, and the main SDL libraries, this engine provides an easy to use interface for Graphics, sound and input.
Script language independent library for calling functions out of script files
with other PLs like C/C++.
This should be possible, using only some few functions as interface.
AlsaPlayer-Python is a set of python bindings. It allows you to write custom interfaces for AlsaPlayer using the full power of the Python language. Also provided is a Python module to control AlsaPlayer from external programs.
Tired of moving channels up and down?
Check out this code (currently only for the EchoStar AD 3000 IP) for using your computer to maintain your satellite receiver's channel list.
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ROOT Apache is an open source scripting module for the Apache webserver
Based on the ROOT framework <http://root.cern.ch> which is using C++ as
scripting language it allows to embed C++ code directly into HTML pages.
Both Macromedia Dreamweaver and Rational ClearCase have open APIs. The goal of this project is to create a ClearCase source control provider for Dreamweaver using the ClearCase automation library.
With this application you're able to develop with graphical models. Using some plugins, these models would be translated to code in several languages
like SQL,OQL,C++ etc.
Algorithm that can generate any given series of probabilities G, using only fair coins.
The algorithm creates a Huffman tree by decomposing any probability P into a sum of probabilites Q, where each Q is a power of 1/2.
Than using the coins, the tra
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An open source set of embedded software libraries in C, C++ and Assembler for robotics programming, targeting controllers using Motorola's 16 bit controllers, concentrating on the 6811 and 6812. Development of a common development toolset.
A simple solution to the problem of reading your program's configuration.
Using the same API, your program can retrieve its configuration from a variety of sources.
Libraries and software handling the backend part of the frontend/backend system from the Epeios project. The frontend API of a backend using this libraries can be automatically generated in several language.
An extension of the current diff & patch programs to support the analysis of differences between binary files. Will include module support to specially handle user-defined types using user-created modules
REB Kit consists of three parts: 1. ParseTL - templates library for creating parsers with C++. 2. rebTL - library for using recursive bin-regexps inside C++ programs. 3. rebScript - bin-regexp interpreter for script-oriented developers.
OpenORM is an OpenSource Object Relational mapping broker based on Scott Ambler whitepapers.
It's developed on C++ and the objects that it persist are CORBA objects.
We are currently using omniORB2 as our ORB and PostgreSQL as our database server.
The C++ Common Persistent Objects library is a template based toolkit library for use in creating flat file streaming of objects, streaming of objects over the internet using a variety of protocols, and oodbms solutions.
OrbGate is an 'CORBA Web extender' that allows to easily build Java CORBA clients capable to run in standard Java-1.1 compliant browsers using HTTP (or HTTPS) to communicate to CORBA servers.
CGI++ is a cross platform CGI C++ class library that enables programmers to easily create CGI applications. I would ultimately like to create a cross platform graphical environment, probably written in Java, for creating CGI applications using CGI++.
A tool that searches for code fragments using CVS comments. CVSSearch
takes advantage of the fact that a CVS comment typically describes
the lines of code involved in the commit and that this description will typically hold for many future versions.
DLDialog offers the capability to draw a variety of widgets. It includes a definition language similar to Tcl/Tk. It can display dialogs the tvision/ncurses interface or using graphical windows with the QT/X11 interface.
SOMELib (Formerly SOMLib) is a simple way to place C++ objects into and retrieve from a dynamically loadable library. What does this mean? Simply put you can implement a simple plug-in architecture for your program using C++.