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A platform for developing mathematical models of static/dynamic physical systems, a simulation evironment for such models and a set of component libraries. It combines features from Simulink, Modelica or AMESim with unique features on its onw.
Converts wxWidgets C++ code components (generated by wxDev-C++) to XML code. Allows users to port wxFrames created with the wxDev-C++ visual designer RAD to other IDEs.
A stand alone program to store C++ code snippets for easy access. Also it allows you to store any kind of helpful text in a categorized way.
Developed in MFC using Visual Studio 2008 with the latest MFC classes (RibbonButton and bar)
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
eXplode is a storage system checker. It contains a generic model checker for real code instead of abstract models. Using this model checker, eXplode can systematically check a storage system against many possible crashes to find crash-recovery errors.
Using an input XML source file, the parser generates the header file, the code to access the error messages and the documentation (DocBook and doxygen). The error messages and documentation are available in multiple languages.
IdCREATE stands for "Idea Creation, Representation & Execution Automated Tools and Engine". This is intended to be a graphical tool for 1) representing your thoughts and ideas in a mindmap-like charts and 2) implementing them as code, article text, etc
VFramework is a starting point for game developers. The project is meant as example sourcecode to demonstrate proper class organization and inter-system communication.
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Dependency anlyser that searches through a list of files or folders for references to other files or folders and displays them in a hierachical view. For example: css style sheet in HTML files, #includes in.c or .cpp files, ...
The Beholder project was begun with the purpose of creating an open sourcecode library for use in cross-platform development of game software based on the D20 Game License released under the OGL by Wizards of the Coast.
Eclipse Plugin to generate code. Comments within your source files are used to control the generator scripts (BSH, JS). They can insert code after the comment or in separate files. On change of the comment the code is updated automatically.
PDF2Text Pilot is open-source freeware text from PDF extractor with batch processing feature. Developers can use the code of the program as an example of solving text from PDF extracting task.
pypersrc is a GUI source-code browser written in Python and C++. You can click a HTML-like hyperlink to jump to a line in a sourcecode file. pypersrc can display different representations of the same sourcecode. Requires Python Mega Widgets (pmw).
A graphical user interface framework aimed to create complex user interfaces in a quick and simple way.
Update: Sourcecode deleted, because its so vastly outdated, its impossible to get it to work with required externals.
A compilation of sourcecode consisting of various Data Structures and Algorithms in C++ alongside with related documentation material. A useful basis for university students, new programmers and people interested in the subject.
Libparser is a C++ library for parsing. It can generate a parsing table at runtime (loading a BNF grammar file). It also includes a tool for creating the parsing table in a file or in C/C++ code. It currently can parse LL1 and SLR1 grammars.
With GLCD Tools you can convert windows bitmap files (bmp) to a byte array suitable for graphic LCD displays. Additionally you can create fontsets out of your system fonts for the displays. It outputs C Code which you can use in your µC project.