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This is a place where I can post small pieces of software I write.
If any of my projects get bigger and start getting other developers, I will create a spereate SF project.
Unfortunately, the vast majority of my work (including scripts that run my site
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
JVMCluster
Features:
- clusterable Java Virtual Machine (based on PVM)
- uses CPPVM as adapter layer to PVM
- object persistent layer integrated into JVM
- memory management unit is based on integrated relational database
- JDBC/ODBC api to acces
packetvb (vbPCap) is an activex dll that integrates WinPcap Packet Driver API (packet.dll) capture functions with Visual Basic. It was designed specifically for VB, but should work with all others that can call COM.
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xUnit is a XP style unit testing framework. xUnit uses a protocol between a front-end to display test results and a test driver linked into applications - removing the link time dependencies between the application and the graphics, formatting libraries.
Implementation of JSR 173 - Streaming API For XML (http://www.jcp.org/en/jsr/detail?id=173). This effort is taken in consideration of Axis C project and now it has impl. as an internal component.
IPsec2k is a C++ library that implements API for interacting with built-in Windows IPsec driver. It is self-contained and is capable of creating all policies one can create with MMC, IPsecPol or VPNtool.
"More for C++" is a class library that provides some features usually not common for C++, including a mark-sweep garbage collector, platform-independent classes for threading, sockets, and I/O, unit tests, and a few other utility classes.
ZEngine is designed to provide a powerful yet easy to use 2D game API using OpenGL for fast 2D drawing and SDL for everything else, it is completely cross-platform and the class based design makes it easy to learn and use.
KvTest is a C++ test framework. It aims at making test-driven development easy and affordable. It's features are, among others, easy integration, dependency tracking, and statistics.
libxml++ is a C++ wrapper for the libxml XML parser library. It has SAX
and DOM-like APIs, but does not attempt to conform exactly to the DOM
specifications because they are not aimed at C++. Its API is much
simpler than the underlying libxml C API.
This library provides an API to reflect data members of C++ classes for compile-time. Upon this API one can build arbitrary components that will work with ceflected classes. Imagine to reflect a class and you are able to store objects into DB or ...
VFSMGR, Clifford\\\\\\\'s Virtual Filesystem Manager. A utility to be used with the Genesis3D virtual filesystem API, and soon the upcoming Destiny3D virtual filesystem API.
This utility provides a complete and professional interface to creatin
A very easy to use GUI C++ framework for Windows and *NIX systems. Supports WIN32 API on Windows platforms, and Athena and Motif X widgets on *NIX systems. First developed in 1995, is still in active development. Currently working on Version 2.0.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
RandService is a Web Service which supplies pseudo- or true- random numbers through JAX-RPC API. Any random number generators can be used behind this Web Service.
CppUtx is a unit test framework for C++ based on the article `Cpp Utx Overview` written by Robert DiFalco and some parts of CxxTest. It depends on the standard and the boost library.
kWnd is a set of C++ classes that encapsulates Win32 API windows management (dialogs and windows). With kWnd the creation of a graphical Win32 program is easy and fast: only overrides a class and defines some methods.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.