The TOSTER is a system for sharing a set of tools that allow to implement methods of object-oriented testing. Any method based on UML diagrams and on the software source code can easily be implemented as a TOSTER module. The environment itself makes a num
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
LOOP (Language Object Oriented Parallel) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
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This project is to package the existing Java Qt bindings with prebuild binaries, docs, faq and sample codes. Also we will remove any dependency with any OS & WindowManager. This will enable a pure cross-platform access to the Qt widget toolkit in Java.
EnJoy GameKit Development Project.
It's written in C++.
But foundation and it's APIs are much like as OPENSTEP or Java API.
We want to many OpenSource developers develop their game in Cross Platform Environment.
Internet C++/Internet Virtual Machine is a high-speed, open-source alternative to Java and .NET. Applications written in standard languages, such as C and C++. OpenGL 1.2 support brings portable high-speed 3D graphics and games.
OpenORM is an OpenSource Object Relational mapping broker based on Scott Ambler whitepapers.
It's developed on C++ and the objects that it persist are CORBA objects.
We are currently using omniORB2 as our ORB and PostgreSQL as our database server.
The WebBull is a multi-language environment for developing scalable, reliable and flexible e-business and m-business applications. WebBull is mainly targetted for developing multi-language decentralized applications with C++ and Java.
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JMouseWheel implements mouse wheel support for Java applications running on Win32 platforms. This is basically a much needed work-around until Java 1.4 ships in early 2002. We're looking for people to implement support for other platforms.
EGC is a garbage collector designed for embedded systems. It is fully concurrent and can bound its runtime. It runs in fixed memory spaces. It works with GCJ and with C/C++ programs.
OrbGate is an 'CORBA Web extender' that allows to easily build Java CORBA clients capable to run in standard Java-1.1 compliant browsers using HTTP (or HTTPS) to communicate to CORBA servers.
xdProf is a tool that captures and analyzes stack traces sent at a fixed interval from Java Virtual Machines in a distributed system. The xdProf client uses a C/C++ Java Virtual Machine Profiling Interface (JVMPI) library and works on many platforms.
XML Validator is a framework designed to provide developers with a simple, extensible and modular way to validate XML documents. The XML descriptor language, which is similar to XML-schema and against which an XML Document is validated, is now dynamic.
This is an open source state machine template for C++. Initially FSM support will be given. The purpose is to facilitate developers to create state machine based C++ applications easily.
CGI++ is a cross platform CGI C++ class library that enables programmers to easily create CGI applications. I would ultimately like to create a cross platform graphical environment, probably written in Java, for creating CGI applications using CGI++.
GenP Genetic Programming Library is a cross-platform library of genetic programming functions for generic application. Initially it's purpose is for machine learning in board games but should be applicable to any purpose.
MPS is a Message Passing System, similar to, but not compatible with, CORBA and its IDL. Interfaces are specified in an IDL-like language; bindings exist for C++ and Java, on multiple platforms.
InfoDock is an integrated productivity toolset, mainly aimed at technical
people. It is built atop XEmacs and so has all of the power of Emacs, but with an extended menu-based user interface. Most objections to Emacs use are solved by use of InfoDock.
Pure Interaction is a formal model on how to encode human-computer interaction.
This project will implement the Pure Interaction Corba Interfaces and create an implementation
for C++ and X-Windows called the FOH-framework.