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Based on boost.
Thread:mutex-condition queue and map,ACE style thread and Glib style thread pool, loop task.
Memory:memory pool.
COM:COM object invocation.
Language:compiler lexical and grammar analysis.
Network:epoll reactor.
Shutters is a C++ library that aims simplifying GUI programming with C++. Shutters is not a framework, so it is lightweight.
To use Shutters, what you need is only a message loop.
WOSH is a multi-platform message-oriented middleware written in ANSI C++. Service oriented architecture, designed for network distributed computing. Already working: Audio multimedia, X10, remote control (WinMobile, GTalk) and much more..
Implement window system for SDL. The idea is to make SDL's GUI easier to make, and to keep design freedom (you give textures to make borders). Restarted from scratch in 2011 and will be moved to another site when 1st usable version come.
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The AjaxSync framework is a HTTP based bus system, containing COMET real-time notification, JavaScript web browser integration, a connector library, EMail/MTA like message buffering and ESB like routing mechanisms. Have a look at www.ajaxsync.org.
stupidGUI is a lite tool for u to create gui applications use c++ under win32.
All of the controls are rendered by the lib,the default render engine is gdi ,u can even use direct3d replaced!
Just make it Pretty,Small,and Stupid!
OSlash is a c++ framework for developing decentralized cloud computing services. It includes a programming environment and virtual machine for assembling networks of processing nodes coordinate their operations through message passing.
A message passing library addressing the special needs/capabilities of Qt applications. The basic building block for classic 3-tier applications where both client and server are Qt applications.
Chomoko is a simple, light-weight, intuitive message transferring library. Pure C++ (with sockets), Open Source (GPL), Performance-Oriented, Assured (Reliable), Once Delivery, Point-to-Point, Easy to Setup and Use, Simple, and Clean
Channel is a C++ framework for distributed message passing and event dispatching, configurable with its components (msg ids,routing algorithms...) as template parameters. As a namespace shared by peer threads, channel supports scope control and filtering
The latest version of libtap2 is now incorporated in the *libsxe* project, which is hosted on *github*. libtap2 is the Test Anything Protocol, version 2. C library for unit testing C (and C++) code. Backward compatible with the FreeBSD/CCAN version,
Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
A straight C implementation of most of Google's protobuf message serialization format. Small and simple to use. Suitable for embedded use. Generates either simple C or C++ or PHP en(de)coding code. Respect protobuf standard from google.
The cpp_trace is a flexible and compact logging C++ library. The library provides a facility to filter and route between output streams text trace messages. It uses generic type-safe design and conforms to STL io stream concepts.
The PICI Network Messaging System is a message oriented middleware with the goal to provide a transparent layer which allows the sending and receiving of messages between different apps by a "subscribe/publish" mechanism. C++ API and runtime. Win/Linux
The Mitochondrion project offers a transparent, event-driven software framework that provides multi-threaded objects, statecharts, a priority-driven queue and tools to trace and examine run-time interactions.
FreeProfiler is a C++ performance profiler. Compared to other profilers, It has smaller granularity. It focuses on code blocks and messages. So user knows exactly how much time is consumed by a specific message or a part of a function.
One approach to constructing fast queues is to construct a mechanism for using shared memory appropriate containers in C++ as templates. There are three main components: the shared segment of memory, an allocator of memory chunks and the queue itself.
An academic project that grew greatly amongst all expectations: draughts server + client, using System V IPC API. Generic IPC classes (especially for message queues), widget-based UI (ncurses) can be reused in other projects.
Que is a queue-based programming language, very different from other programming languages. Due to the nature of a queue, programs made in Que are automatically parallelized, meaning improved efficiency in multi-core environments.