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easyasio is a cross-platform library uses asio for asynchronous TCP/UDP server/client. You can move from TCP to UDP/UDP to TCP without chaining your code at all, and it has connection pool/manager to handle clients connection/disconnection and messages
IPLib is a cross platform reliable TCP/IP socketlibrary; it
includes C++ and Java versions, with synchronous and asynchronous
request/response messaging. It should run on any mainstream
operating system that supports C++ and/or Java, TCP/IP.
socklib++ is a light-weight cross-platform C++ socketlibrary. It provides both a high-level interface over iostreams if you want convenience, and a low-level interface if you just want portability.
This is an object oriented, thread based socketlibrary, written in C++. It may be included in any GUI or console programs to handle sockets easily.
The server socket part has not been finished yet.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
Asynchronoussocketlibrary, providing event-driven socket programming á la MFC CAsyncSocket. The socketlibrary can also be used in blocking mode as an ordinary C++ socketlibrary.
Socket++ library defines a family of C++ classes that can be used more effectively than directly calling the underlying low-level system functions. One distinct advantage of the socket++ is that it has the same interface as that of the iostream
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A C++ multiplatform (Windows, Linux/Unix, Mac OSX), boost-based library for network programming (supporting synchronous, asynchronous and non-blocking models). Both easy to use and powerful.
AsyncResolv is an asynchronous DNS query library written in C++.
Resolver is capable of most rfc1035 resource records parsing, supports queries over UDP and over TCP (if UDP failed)
wonderlib is a modular cross-platform c++ toolkit. the core includes unicode string, a signal/slot library, containers, smart pointer. it highlights asynchronous cross-thread method calls and io multiplexing. useful for servers, gui programming or games.
This project is intend to implment general c socket API wrapper class.
With this class, you can handle socket as a class in unix c++ and visul c++ or cygwin g++ in Win32
The goal is to develop a c++ class library on linux platform. It offers lots of threadsafe c++ classes and functions for common linux programming such as linuxthread, socket, IPC, file lock, time, html template, etc.
Multi-platform C++ class library, abstracting many system facilities, such as threads,
mutexes, conditions, socket stream I/O. Supporting many industry standards such as XML/DOM, and HTTP.
Multi-threaded socket server framework.
Gcf is a messaging middleware which provides Asynchronous Communication Framework for distributed apps developement. Distributed Apps developers could use GCF Library functions to build applications with less overhead of knowing system details.
A single-header library for event-driven programming
LibEventCpp is a lightweight and portable C++14 library designed for handling events efficiently. It is implemented in a single header file, making it easy to integrate into projects. The library supports an unlimited number of arguments for event handlers, providing flexibility in event management. LibEventCpp is designed to be simple to use while offering powerful features for event-driven programming.
Library dedicated to the parsing of network protocols and designed to be fast, auto-adaptive, asynchronous, modular and completely independent from client/server code.