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pmMDA - poor man MDA - is a pragmatic MDA code generation engine based on Velocity. The implementation is done in Java. The input model is defined using UML tools - e.g. ArgoUML -. Target frameworks are provided to realize complex applications.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
Modulized Pages Environment for embedded system. It can be used on mobile phones, car, or set-top box. MPE provide a lot of basic pages and a modulized environment to implement embedded system user interface.
The Simple Object-Oriented Game Library is basically a simplification of SDL with some nifty features. SOOGL is used in a C++ course at Mälardalen University (http://www.mdh.se) and is mainly intended for beginners.
The CvsGui project is providing several high-end interface clients (WinCvs, MacCvs, gCvs) written in C++ using popular frameworks (MFC, PowerPlant, GTK+) with a scripting support via Python or TCL.
MyEmulator is the simple emulator driver example for Code Composer Studio. It simulates in-curcuit emulator for 'C64x family digital signal processors.
Wia stands for "With Instructions Already". Wia is a framework for C++ providing wide range of functions available to speed up development of applications.
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The Flexible Registration and Evaluation Engine (f.r.e.e.) allows the composition, evaluation and optimization of image processing/registration algorithms. It also aims to boost the exchangeability and comparability of data and algorithms in research.
WURDE is middleware for robotics application development. It is designed to be maximally simple to develop in and easy to add support for alternate communications protocols. It includes a module management system.
spprocpool is a Unix/Linux preforked server library. Several TCP preforked server frameworks are included. A general-purpose, non-server process pool is included, and it can been used in a multi-threaded environment.
Tekhne is a reasonably compatible version of the BeOS API on top of Linux. I don't mean to completely regenerate the BeOS on Linux. I mean to recreate the pieces of the BeOS that I like. In general I liked the BeOS and it's application model. I'll add
Dotlife is a very simple open source framework for C++ distributed objects. There are no advanced features but just a focus about how object can communicate in a distributed manner. Dotlife has also a minimal support for unit testing.
PHP-Qt is an extension for PHP5 that aims to write software with the Qt Toolkit. It provides an object-oriented interface to the Qt4 Framework. This is an auxiliary site for https://developer.berlios.de/projects/php-qt/
UADL is a collection of Windows DLLs that enable a developer to easly create complex applications. It includes a very powerful Game Engine [C++], Network Support [C#], and various other tools [C++/C#] to ease almost any development project.
The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game!
GnuFS is a project that is finding it's ways to be something like what WinFS was supposed to be. It is meant to be a centralized storage, for files, metadata, and own specified data. One of the advantages that comes with this will be the cappability of