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MOVED to https://github.com/poikilos/outputinspector
Output Inspector is a standalone Qt helper app for Kate that allows you to double-click to jump to the file and line of code at which your compiler found errors (for mono or any C# or other compiler using "filename(line,position): error" notation).
The KSACN project contain C++ classes that can be used to create and parse ACN protocol packets. It will also have classes to transmit/receive the packets on a IPv4 or IPv6 network, using Winsock.
A little arcade game written in C++ using the Ogre rendering engine, Audiere and Kranf's XML parser. The game was inspired by the coloney defence game where you shoot down alian spaceships with lazers.
OgreSocks is an OO wrapper around WinSock (the Windows Sockets dll), aimed at applications built using Ogre, the OO Graphics Rendering Engine (www.ogre3d.org). OgreSocks is released under the LGPL.
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OgreCollada serves as a wrapper for the FCollada library (listed on sourceforge as ColladaMaya) for the Ogre3D engine. OgreCollada is intended to improve the content creation pipeline for game developers or people using a similar work flow.
WGCL can be used with C++ applications. It can be added to your compilers' include directory.
It makes the task of creating Win32 programs and controls using the WINAPI alot easier.
Developed for use with Dev-C++, but can be used with others.
GLICT aims to creation of simple-to-implement set of classes to produce a functional widget-based GUI using OpenGL. Implementation is planned in that way so that no windowing system or method is preferred.
The Artemus Project aims to create tools for the analysis of C# and PowerPC assembly code on the Xbox 360 using XNA Game Studio. These tools will allow XNA Game Studio developers to identify sections of code that may negatively impact performance.
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This is a fully STL-compliant C++ map/set/multimap/multiset implementation for g++ using an AVL tree instead of a Red-Black tree (that is present in current libstdc++).
Janus Symbian Engine is a local http server (for Flash Lite) for Smartphones (S60), which allows developers to create engaging Flash Lite applications. It allows you to extend Flash Lite functionalities using simple local http calls (es. loadvariables)!
Dev-C++ development packages provide C/C++ programmers using the Dev-C++ IDE with an ease of installation for various useful libraries and tools. !!!!! The currently only active admins are mol1111 and laserlight, please do not contact other listed ad
AGR (Accelerometer Gesture Recogniser) is a library aimed to helps gesture recognition using an accelerometer device, like the Nintendo Wii remote controller.
One approach to constructing fast queues is to construct a mechanism for using shared memory appropriate containers in C++ as templates. There are three main components: the shared segment of memory, an allocator of memory chunks and the queue itself.
UnxShBox is a C++ library for Unix, Windows. It facilitates using system calls, supported pipes (also alow work with C++ streams such as files) and integrate some Unix utilities in code. You may write shell scripts at C++ terms in your code.
The FFDec project intends to build a simple programming interface as one single DLL for video/audio-decoding using the FFmpeg library, so that it can be easily used in other programing languages - especially in Delphi and Free Pascal.
GCe is a graphical editor for GUI's using the Guichan library (guichan.sourceforge.net) It uses plugins to provide the components, so can be used with custom widgets by writing an editor and end user plugin. It saves and loads using XML
STLshm provides an C++ STL Allocator implementation for creating and using STL containers (and any other allocator aware types) in shared memory regions. It supports multiple shared region implementations.
WinLoader is an evolution for another SourceForge project - WinAvrLoader. It allows to program firmware into different devices using various interfaces (such as AVR 'Loader' and L-CARD ARM/AVR USBPROG) with extensible programmer driver support.
C++ Portable Dynamic Loader
A small and lightweight library for creating and using dynamically loaded classes in C++. Common interface works on both Windows and Unix/Linux platforms.
The library currently consists of an implementation of collision detection of static/moving ellipsoids that exploits frame-coherence using separating planes. Please visit http://www.cs.hku.hk/GraphicsGroup/cd.html for paper references.
pmMDA - poor man MDA - is a pragmatic MDA code generation engine based on Velocity. The implementation is done in Java. The input model is defined using UML tools - e.g. ArgoUML -. Target frameworks are provided to realize complex applications.