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SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
WVL is a C++ framework providing the GUI, it gives you a simple way for writing GUI applications in Standard C++. WVL is returning with a new name. Refer to http://sourceforge.net/projects/stdex for details
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
Simple, but smart command-line tool for joining splitted on small clips AVI files. Distinctive feature is determining and removal "overlapped" frames, common for consecutive clips. Parts find & sort automated. Result is ready-to-use AVISynth script.
bfv89ru - binary file view
bfv is a small and simple tool for viewing files in binary format. (11101100 01101011 etc) it is easy to use and written in C++.
Kath is a simple high level language aimed towards scientific/engineering/general use applications. A minimum amount of constructs support classes/functions/generics. Its easy to learn, use & read. The compiler Komp produces bytecode for a virtual machine
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Extremely simple HTML-based user interface system for standard C++ console applications. Mimics a streaming object whose output is a web page (ie a mix of cout and cin) created during runtime. Existing console applications just need to replace cin/cout.
C/C++ InputBox implementation that allows to have a simple InputBox like visual basic's one. It is coded in simple win32 API calls without MFC and allows full customization.
BuildNumber is a utility to add auto-incrementing build numbers to C/C++ projects. It is written in pure C for maximum portability but can also be used with C++ projects, and should compile on any platform. It is a simple solution and is simple to use.
GlGameGui is a GNU Lesser/Library GPL-licensed simple user interface framework written in C++ and is based on the SDL library, the FreeType library and OpenGl. It is not a complex user interface, only has the basic functions mainly created for games.
The SSTCP protocol permits to establish a simple TCP/IP connexion across multiple AES secured channel. Simple but (/so?) secured and strong cryptographic methods are used. OpenSSTCP is the LGPL implementation of the SSTCP protocol.
Longenis is a simple, powerful object-oriented scripting language incoporating elements of Python, Tcl, Java, and Lua. It is designed to be light, clean, elegant, and cross-platform.
Hyrax is a simple and clean Lisp-derived scripting language. It is fully (yet unobtrusively) object-oriented with optional typing. Written in C++ with the most complete C++ interface of any Lisp-like language.
...The project provides a class implementing a feedforward neural network, and a class for easily train it. It is highly customizable to manage your problem and comes with a simple graphical interface.
Open Legends is a powerful 2D game engine which features an advanced editor enabling users to make their own Quests and Games. It also has an entity scripting system allowing the user to add anything they want to their game just from a simple text file.
The Netrinjo Engine is a SDL and OpenGL based game engine. It supports many classes for a graphical user interface, peer-to-peer and client-server networking and simple HTTP server functionality. Currently the engine is working under Linux.
Aloe is a simple scripting language written in C++, mostly intended for use on GNU/Linux and other UNIX like operating systems. Mac OS X has a UNIX API so Aloe should work on it as well. There is also a port to MS Windows, using the win32 API.