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Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
libdodo is not a web framework but a toolkit for building fast and scalable web applications easy. Its purposes is to develop as complex systems under high load that require good stability as small and fast applications for embedded world.
PGF is a project that aims to define a basis for reliable, open-source and non-restrictive environment for creating games for different platforms. More than just a bunch of libraries, PGF is in fact a concept, that could be followed by anyone.
Unit++ is a C++ framework in the spirit of junit, but implemented from scratch in C++. This is done to work better with the C++ world, than a port of the Java version can.
t-db is ORM C++ library with simple interfaces and many database driver supporting.
Features:
WebApp - high scalable web development framework.
QtBridge - work with Qt library objects so easy.
COWL is a c++ framework providing everything you need to implement fast dynamic web pages. --- Currently COWL is in a very early stage. It may contain errors and is not yet fully implemented. You should only use it for testing purposes.
Python Integrated Parallel Programming EnviRonment (PIPPER), Python pre-parser that is designed to manage a pipeline, written in Python. It enables automated parallelization of loops. Think of it like OpenMP for Python, but it works in a computer cluster
Expatpp is a simple C++ layer to make using the open source expat XML parsing library vastly easier for complex schemas. It has been used widely in industry including the Valve Steam project.
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TUT performs all required tasks that one can expect from unit test framework, but at the same time is small and robust (about 2.5k SLOC with 98% self-test coverage). Deploying TUT is very fast, since it is a header-only library.
Chomoko is a simple, light-weight, intuitive message transferring library. Pure C++ (with sockets), Open Source (GPL), Performance-Oriented, Assured (Reliable), Once Delivery, Point-to-Point, Easy to Setup and Use, Simple, and Clean
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
c-dax is a C library for accessing SQL databases using a uniform programming interface. It's designed as a lightweight wrapper, with both static binding and dynamic library API. Supports SQLite 3, PostgreSQL 8.3, and MySQL 5. Check out c-dax if you want
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
A C++ RAII ( Resource Allocation Is Initialization ) implementation of an automatic pointer/reference. Pointable/Referenced objects are handled in a manner similar to Python. Strives to have the simplest syntax possible.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
VFramework is a starting point for game developers. The project is meant as example source code to demonstrate proper class organization and inter-system communication.
This framework contains core classes to create Auto-ID drivers and/or middlewares in C++. Allows to build modules connecting to Auto-ID systems (barcode, RFID) which may be loaded at runtime. Example module for Simatic RF600 system is included.
Beach is a group of C++ frameworks that are 100% platform-independent, implementing many useful object-oriented design patterns and general purpose mechanisms that provide the fundamental building blocks for applications and higher level frameworks.
Ducky is the web application framework with many possibilities. Current status is a planning. For further information see the project homepage. This project will have more description when production process will be alive.