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HALT is a developer friendly programming and simulation environment for the Motorola 680x0 family of processors. Targeted at academia, it is centered around ease of use and utility.
QuCoSi is a C++ library for simulating a quantum computer. The used qubits and gates are plain vectors and matrices that can be inspected and modified easily. Its emphasis lies on readability and ease of use.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
BehaveRT is a C++ library that helps to create interactive simulations of a large number of virtual agents. Hardware acceleration (GPUs) guarantees high performances.
The Simply Magical Programming Language, or SMIPL, gives everyone the chance to create their own programs without difficulties. Created to be as easy as english to understand, and let's you experience the power of a computer by writing to it.
simplus is c++ library for constructing event driven simulations with a virtual time. Use it e.g. for telecomm., engineering, traffic simulations or simulation based games. It is lean, fast and portable and easily scales to millions of simulated objects.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
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Hardware Simulation and Vitualization Environment: Unfortunately I have lost my source code in a freak accident (My roommate dropped a bed onto my laptop) for this project. Please be patient and visit http://devsoft.ath.cx/crisis for more information.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature".
Animants aim to simulate the behaviour of living animals.
The Virtual Laboratory for Earth and Planetary Materials (VLab) collaborative GRID-based environment. Concentrating on scientific computation workflows and auto-generation of visualization services. http://vlab.msi.umn.edu
N-sim is a framework for studying and developing wireless sensor networks. It emulates the computation of sensor platforms, simulates the wireless communications, and allows plug-in models for source detection simulation. Intended for cluster computing.
OpenVRL - standas for Open Source Virtual Reality 'L' ('L' stands for Life or Library...).
A full 3D virtual reality simulation library, with physics, collision detection, platform independand rendering, etc.
Uses OpenDE and OPCODE libraries for dy
NEmu is an emulator/simulator for exploring computer architecture. It
provides a virtual machine, a debugger, and simulations of various cpus
and hardware. NEmu is built on top of ALib, my own application framework.
osgJuggler is a library suite that makes developing computer graphics appications for virtual reality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.
FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
Sigel teaches virtual robots to walk in a physical 3D-simulation.
It uses the method of "Genetic Programming" to evolve control
programs for any robots that come into your mind, visualizes them using OpenGL
and exports animations to Povray.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra