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Project Name : Xinput (Unicode Based Indian Language Input on GNU/LInux) Programming Languages : C/C++,Xlib Library,Qt library Platform : GNU/Linux X environment Purpose : To Support Unicode input for Indian Languages
SLWM is a new concept in window management. Its goal is to be a hybrid of a tiled and regular window manager, with the addition of an infinite desktop. All windows are also headless.
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The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
TRAM (short for Trace Analyse Modules) is a collection of plug-ins for the sofware Tulip (see www.tulip-software.org), which is extended in this way to analyse and display traces (resp. trace-data).
Tao is an object-oriented scripting language with automatic memory management. Tao provides text processing and numerical computation functionality. Moreover, Tao can be easily extended by writing your own dynamically loadable C++ modules.
CO2 is a real-world simulator development package that integrates currently
available technologies in order to provide an ever wanted environment for
those who want to build simulators/games. The package includes an IDE called
VisualGameBuilder.
Kconfigure is a KDE program to compile the sources without the xterm or console. Easy to use, click in konqueror the configure file and configure, make and install the sources in the gui with kconfigure.
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DynO++ is a C++ framework for creating highly reusable software modules. Objects are compiled as dynamic modules and are connected together with a signal/callback mechanism. The package also provides a script language for loading and connecting objects.
Plansim is a C++ framework aimed to the development of efficient planner agents based on heuristic forward search, that use discrete event simulators as the model for the agent's environment.
wxGuide is a collection of guidelines for building cross platform applications written in C++ using the wxWindows framework. It gives ideas and advice how an application could/should be written and provides full-featured code samples, i.e. wxGuide-Editor
Adam is a programming language that is truely visual. There is a person named Adam who walks around in a 3D environment to show the execution of a program. A program is a description of the sequence of actions Adam must perform on the objects in a
Wheat is a language and environment for creating dynamic web sites like blogs and portals: Every object has a URI, the virtual machine is a web server, and the development environment is a Wiki!
Visual GWin++ is an attempt to create a Visual C++ style development environment for Win32 in the open source arena. It was originally developed in Dev-C++ and its continued development is based on community feedback.
A library for the creation of cross-platform, GUI-independant wizards. Supports extensible front-ends, currently implementing HTTP and KDE, as well as extensible input types.
GFC is a set of C++ foundation classes for developing GTK+ applications on Unix-like systems such as Linux. Its GUI toolkit combines the power of GTK+ and the power of C++ into an easy to use state-of-the-art application development platform.
KEncoder is a C++ IDE for KDE that utilizes code generation aiding the novice to intermediate application developers to quickly create apps. It contains project support for KDE and Qt-only applications.
RexEdit - very powerful and fast programmer's text editor. Supports highlighting for over 50 syntaxes (including C\C++, ASP, PHP, Assembler, Python, Perl, ...). Fully customizable environment. Lots of additional functions for faster text processing
The Pawn will make it possibly for you to tell the computer exactly what you would like it to do. Fiction. No its reality now. The highly customizable slackware will be the base for Pawn.
The ULauncher is a small Java Launcher that uses JNI to create a JVM and launch the main class. ULauncher uses JVM.DLL to locate and create the JVM, so you can not configure the "classpath" nor "path" environment variables.