Showing 458 open source projects for "mac framework"

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  • 1
    LFC is a general, cross platform, simple to use C++ class library/framework (LGPL)
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  • 2
    A cross-platform C++ framework library designed to make it easier to write high-quality software.
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  • 3
    A framework for user-extensible compilers and development tools, including a Java-to-Java extensible compiler, ideal for Java code refactoring. Also includes the new LX programming language.
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  • 4
    ROOT Apache is an open source scripting module for the Apache webserver Based on the ROOT framework <http://root.cern.ch> which is using C++ as scripting language it allows to embed C++ code directly into HTML pages.
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  • 5
    The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
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  • 6
    DevGear includes debugging macros, utility functions, string classes, reference-counting pointer templates, and anything else that a Mac programmer could conceivably want to use outside of an actual class library or framework.
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  • 7
    XML Validator is a framework designed to provide developers with a simple, extensible and modular way to validate XML documents. The XML descriptor language, which is similar to XML-schema and against which an XML Document is validated, is now dynamic.
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  • 8
    Whisper is C++ application framework for the Mac and Windows. Unlike most frameworks it takes advantage of the standard library, design by contract, and modern C++ idioms.
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  • 9
    A framework for developing software development tools.
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  • 10
    Pedestal is a C++ application framework for developing Mac OS applications which conform to Mac human interface standards and provide commonly expected and desired features. Design goals are fidelity/accuracy, modularity, and elegance.
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  • 11
    An attempt at porting the MFC framework over to Mac OS X. Hopefully, it will also soon be going to GTK.
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  • 12
    Telegraph is a C++ class library implementing support for Apple events, including the Apple Event Object Model. It's designed especially to work with Pedestal, but could be used by any application or framework.
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  • 13
    The GLOW Toolkit is a cross-platform user interface framework for building interactive applications using OpenGL or similar APIs. It provides an object-oriented API and an extensible library of cross-platform widgets.
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  • 14
    Libswf is a library for generating Macromedia Flash .swf files from scratch. It aims to be a framework to program CGIs to create really dynamic flash pages. It contains basics datatype handling plus a few TAG encoding methods. It is the first release.
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  • 15
    The Qt Update Framework (QUP) provides a cross-platform framework for version update notification, download, verification, and installation for Qt-based applications.
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  • 16

    x3py

    C++ Plugin Framework integrated with Python.

    x3py is designed as a plugin-framework that uses C++ and STL. This framework can integrate with languages including Python by using SWIG.
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  • 17
    This is a library for an extensible framework for range encoding. The framework is an extensible object-based state machine where probabilities are chosen based on the current frame the machine is in.
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  • 18
    'cfwk' stands for "Component Framework". It is a portable component system for Windows, UNIX/Linux, and embedded systems.
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  • 19
    A cross-platform unit testing framework for C++.
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  • 20
    wxPascal are the Object Pascal bindings for the wxWidgets framework
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  • 21
    memo is an free software Framework for Gamedevelopment. It's based on SDL, SDL_image and SDL_mixer for the most of the importent stuff like input, music, sound, sprites and timer.
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  • 22
    MMP is a program/framework designed to process motion data delivered by - for example - a wiimote. The design is modular, so you can adapt it to your own needs.
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  • 23
    Plugin++ is a cross platform plug-in framework for C++ that uses XML to marshal data across the application and the shared library space.
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  • 24
    An object-oriented application framework for writing applications that combine ODE and OpenGL, such as physical simulations or games. The library also provides a simple NCurses interface for running and managing simulations on remote computers.
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  • 25
    AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
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