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OpenC++ is C++ frontend library (parser+typechecker+DOM/MOP) and source-to-source translator. OpenC++ enables development of C++ tools, language extensions, domain specific compiler optimizations and runtime metaobject protocols.
A compiler able to use sources from multiple languages, and build to different target platforms. Eventually, it should be able to compile itself, at which point the c++ standard headers will likely be replaced with the compiler's own libraries.
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A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
CORBA for PHP is a PHP Extension to use CORBA objects in PHP5(Zend Engine 2). It uses MICO as its ORB and will also provide an Idl-to-PHP language mapping specification and compiler.
For a PHP4 CORBA support look at the great Universe-phpext.
Atomatrix is a multithreaded execution system of atomic matrices with a dynamic compiler and a network eviron. It is the next generation object-orientated environment. XML, MUD-OO CLI, GnucDNA support, windows and many subprojects are built-in.
Tiny C compiler, programmed in C with compiler/linker/assembler included. VERY fast and mainly usable as a library. WIN32 port of the http://tinycc.org version. Compiles code to memory currently, perhaps disk soon. Go to the homepage for more info.
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SMUF, or Single Multi-User Forth, is a Forth-based compiler/interpreter based loosely on the MUF language available in MUCK servers such as ProtoMUCK or Fuzzball.
The Psycho Compiler & Virtual Machine is a software product developed by David Lurton. The Psycho language is a subset of the C++ language, with structure concepts taken from languages like Java and C#.
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
dev-env is a console based build environment. It aims at making the build process compiler and platform independent. It allows to compile/link/etc. your project(s) without modifications on all supported platforms and with all supported compilers.
TheTool is highy customizable map editor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don't have time to write
This is a simple library for parsing & compiling mathematical formulas (also with variables). Compiled ones are stored in machine code in memory and are ready for fast calculations (for example integral calculations, function plotting and analysis).
cccl is a wrapper around Microsoft Visual C++'s cl.exe and link.exe. It converts Unix compiler command line parameters into the equivalent parameters for cl and link.
Visual Lua is the Integrated Development Environment (IDE) for Lua language. You may use it for debugging the scripts written using wxLua library where the event-handling takes place. It supports multithreaded debugging as well.
Compiler, Interpreter and Docs for Superx++: the general purpose object-oriented programming language based on XML. Superx++ conforms fully to the XML 1.0 specification and is ideal for manipulating XML and other markup language documents.