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[IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons]
Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
DEPRECATED v1 - v2 is current, hosted on bitbucket
[The deva language v1 was a learning experiment for creating an interpreted language from the ground-up, with no prior working knowledge on the subject. It makes about every mistake possible... the author went on to create a second version to apply the lessons from v1. v2 is a workable scripting language, but like all such attempts, a third version would include even more lessons (ad infinitum)]
Original goal:
The 'deva' programming language. A small dynamic, language bearing some...
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URDB is a universal reversible debugger that adds reversibility to almost any debugger through a python-based wrapper. It also supports reversible debugging of distributed computations, and temporal search on expression values.
A modern secure, robust, multithreaded, exception aware, internationalisable, portable GUI toolkit library designed for mission-critical work in C++ and Python forked from the FOX library. Replicates the Qt API in many places.
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TappedAudio is an audio library with an emphasis on the programming interface -- agnostic to the backend, written in highly-encapsulated C++ and using SWIG to present a unified API for C++, Python, Ruby, etc., regardless of the underlying audio platform.
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
Yann is Yet Another Neural Network. Yann is a library to create fast neural networks. It is also a GUI to easily create, edit, train, execute and investigate networks. Multiple topologies, runtime properties and ensemble learning are supported.
BS Eagle Project is an open source black-oil simulator. The goal of this project is to provide a free access to the modern oil simulator to study new methods of simulation. The project has a modular architecture and open to modifications and extensions.
This project is intended to serve as a framework for developing plugin system with internal hierarchical storage of objects coming from plugins. Plugins contains objects and commands. All functionality of kernel and plugins are to be exported to Python.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
FlyPDF is a shared object library (.so) which allows to generate PDF files without using any PDF library as dependency. You may use it for any kind of usage and modify it to suit your needs.
FlyPDF has other advantages: high level functions.
That project aims at providing tools and code to be used in C++ projects that use CppUnit and/or trac, to be able to include them easily in CruiseControl.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Soar is a general cognitive architecture for developing systems that exhibit intelligent behavior. Researchers all over the world, both from the fields of artificial intelligence and cognitive science, are using Soar for a variety of tasks.