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GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
hIDE is an Integrated Development Environment (IDE) for C++, C & Java based application programming. It is currently being developed on the Linux platform with plans for an eventual port to Windows.
The Open Gaming System (OGS) is a platform for developing open gaming
software. It defines an application programming interface (API) and
provides a free software implementation of this interface.
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Saquen is a library which is intended to provide scripting capabilities for other programs. It specializes in ease of integration with existing code and provides facilities especially suited for scripting in computer games.
This project is undergoing re-evaluation (as of 3-21-04) to best serve its original purpose: to provide java-like, yet elegant clarity to Windows Code. With the discovery of similar projects, we aim to simplify and enhance this project greatly.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Sagüim is a powerful, intuitive and easy to learn 2D game programming library. Sagüim allows you to create a simple game with only a few lines of code and has powerful features that facilitates the management of complex projects.
The startJ is a small but very powerful java integrated development environment, which provides multiple document edit, code reformat, compile, decompile and automaticliy generate C++/delphi JNI wrapper code.
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This library wants to be a free implementation of the Java Class Library in C++, so that programmers will be able to write C++ programs with Java like code.
DAME is a software tool to generate C++ and Java classes from SQL statements. By working at the level of SQL statements, dame provides the maximum flexibility to the developers of database applications.
This project is to implement a java like C++ library. this library will be simple, robust and object-oriented.
It consists lots of classes which is very much like java, but written in C++. It is easy to port java code
to C++ using this library.
The JNails project makes it possible and easy to use C and C++ code directly from Java, without clumsy JNI coding. All you need to do is specify the names of the C++ classes, functions, and variables you want to use, and JNails takes care of the rest.
When writting portable C++ CORBA code one finds that each ORB vendor has its own set of libraries, include files, caracteristics, etc. This project's goal is both:
1. to provide a set of autoconf/automake/libtool macros to support as many ORBs (C & C++)
Small, object-oriented, interpreted scripting languaje, easily embbedable on C++ applications (C++ sourcecode).
It can be used as a fast scripting languaje for RPG games, online applications and applications that needs complex customizations.
A framework for user-extensible compilers and development tools, including a Java-to-Java extensible compiler, ideal for Java code refactoring. Also includes the new LX programming language.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
A completely portable C++ library,
to provide a standard set of classes similar to Java Common API.
It's highly efficient and it follows the Embedded C++ Standard.
It's FREE (LGPL licensed).
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
physicslib:- A library of rigid body physics routines and demos, designed for use in VR and entertainment applications. With tutorial style documentation intended to explain the concepts used in the code.
The OO-Browser is an advanced object-oriented class browser with
support for browsing C, C++, Common Lisp and its Object System
(CLOS), Eiffel, Java, Objective-C, Python and Smalltalk. It runs
atop Emacs/XEmacs on Linux, UNIX and Windows.
My intention for creating Software Engineering Techniques is mainly educational. I will post source code I've written or will write that may be useful for others who need to "see" how things can be done rather than just reading references.