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The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
Paradox is a programming language designed to combine the simplicity of scripting languages like PHP and Perl with the power and speed of C++ and Python.
Python bindings for the Scintilla source code editor widget running under Gtk 1.x. NOTE: This is no longer under development, since the authors are moving to Gtk2 and using pyscintilla2 instead. See http://sra.itc.it/people/cavada/PyScintilla2.html
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TableScript is a simple yet powerful scripting language - based on C and Python - for defining and rolling random table-based results. It is a terrific tool for your role-playing campaigns.
Saquen is a library which is intended to provide scripting capabilities for other programs. It specializes in ease of integration with existing code and provides facilities especially suited for scripting in computer games.
Sagüim is a powerful, intuitive and easy to learn 2D game programming library. Sagüim allows you to create a simple game with only a few lines of code and has powerful features that facilitates the management of complex projects.
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Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Naikai is a set of game-oriented XPCOM components that vastly simplify the process of creating games. You can use Python or JavaScript or any XPCOM-enabled language to glue all of the provided components (image loaders, graphics renderers, a sound system
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
A generic game engine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
Small, object-oriented, interpreted scripting languaje, easily embbedable on C++ applications (C++ source code).
It can be used as a fast scripting languaje for RPG games, online applications and applications that needs complex customizations.
physicslib:- A library of rigid body physics routines and demos, designed for use in VR and entertainment applications. With tutorial style documentation intended to explain the concepts used in the code.
The OO-Browser is an advanced object-oriented class browser with
support for browsing C, C++, Common Lisp and its Object System
(CLOS), Eiffel, Java, Objective-C, Python and Smalltalk. It runs
atop Emacs/XEmacs on Linux, UNIX and Windows.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
Clint is a testbed for static source-code checking techniques. It is currently designed to check C++ for common programmer errors and suggest improvements.
TBA Productions has established its home base here on Sourceforge. Beginning soon, game and software development will be based here along with code sample and active community participation. New or upcoming projects will be announced.
Institute of Technology, Blanchardstown Computer Science code by the class of 2007-2011 on course BN104. In this project we are open sourcing all of our project work to the public in the hopes it can be reused, built-upon, and used in education.
an alternative interpreter for the Python programming language
The aim of the CPyrol project is to create a complete Python interpreter written in C++ with minimal system requirements and a very clean codebase.
I am working on this project mainly to gather experience with the current C++ standart (C++ 11) and with compiler development, it is not (yet) intended for practical usage.
This project is at an early stage of development. Currently implemented is a Lexer, Parser and Code Generator for compiling Pythoncode into CPython-compatible bytecode.
This is project is a refactoring assistant kit. It intends to provide tools and script to help refactor C++ code, replacing our usual search'n'replace by providing some rough code analysis and IDE specific plug-ins for integration.
IoC container for the configuration and design for experimental design
InPUT offers a descriptive and programming language independent format and IoC (Inversion of Control) container for the configuration and design of computer experiments.
Code and more info can be found on github:
http://github.com/feldob/InPUT