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ModuleFair is a generic, module-based framework upon which to quickly build anything from data analysis programs to game level editors. This project is no longer maintained.
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
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Bayonne is supported from Savanna.gnu.org. Please visit there. Sourceforge is generally depreciated except for mailing lists, but updated releases will be posted here from time to time.
09/02/2k6: There is alot of bug on this Plotografico release; The project was discontinued coz there is no more free time to spend on it; Btw, i got plans to restart build this tool from zero;
a C++ template container implementation of k-dimensional space sorting based on the kd-tree data structure. THIS PROJECT HAS MOVED TO ALIOTH.DEBIAN.ORG
Barcode component for Borland C++ Builder 5, Borland C++ Builder 6, Borland Delphi 4, Borland Delphi 5, Borland Delphi 6, Borland Delphi 7 and Borland Delphi 8. For now it's compiliant with EAN-13 standart, the most popular standart in Europe.
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SDL OO is an object oriented access to the SDL (Simple DirectMedia Layer), SDL_image, SDL_mixer, SDL_net, SDL_ttf, ... written in C++. It supports 2D/3D windows and is optimized for game/GUI development.
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
Troy is an independent, portable JVM implementation. The project aims at implemeting a virtual machine that is portable across many different platforms like Unix, Windows, Mac etc.
MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
A suite of utilities meant for use when programming in general C/C++. It includes a stat program, an "insert" management program, syntax highlighter, code generators, a library of system-independent header files, and many more, just to name a few.
This is a consolidation of my Paul-X range of products, including PaulOS (operating system), PaulRPG (role playing game engine) and PaulMORPG (multiplayer, online role playing game engine)
The UltraZig project is a next generation Game Creation System, built in the image of its arguable predecessor, MegaZeux. It aims to simplify the construction of games across platforms with a tightly-knit user interface and an intuitive source editor.
ZEngine is designed to provide a powerful yet easy to use 2D game API using OpenGL for fast 2D drawing and SDL for everything else, it is completely cross-platform and the class based design makes it easy to learn and use.
X-Organizer is a development tool for SphereServer users to create and
modify scripts. Its current features include syntax highlighting and easy
script navigation providing fast access to individual scripts. Script generation features are also planned.