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Class Integration allows easy save/load of data, also helps you to avoid creating lots of methods to access variable members. (CallStack) Provides "multithread debug info on error" funcionalities to your program. (String) Easy access to terminal colors
Cross-platform C++ library for Reverse Polish Notation calculus. Focuses on providing a reusable set of RPN functionalities such as parsing, variable substitution and computation.
The goal of this project is to create libraries necessary for the cross platform development of an RPG, and also to use the libraries to create an RPG.
The goal is to not just to create the libraries, but to learn how all the pieces and parts work.
Asterisk Manage API and FAGI C++ Framework. Implemented with high efficient OS independent Sockets wrapper (ACE). Provide C++ API wrappers for Asterisk Manager API and FAGI. A Manage API relay(proxy) server and a FAGI socket server will be implemented.
Socket++ library defines a family of C++ classes that can be used more effectively than directly calling the underlying low-level system functions. One distinct advantage of the socket++ is that it has the same interface as that of the iostream
This project aims at providing a set of tools for solving the class of monodimensional packing problems (such as cutting stock, bin packing and knapsack problem) mainly using genetic algoritms.
RPSL is a set of bash scripts that integrate the GNU autotools and pkg-config for c/c++ build management. The scripts set up a basic tree and when commanded, scan for new source files and update the makefile.am's and configure.ac.
CANNOT - Coyote Annotation.
This framework was developed in JAVA and its API's facilitates to the reuse of code and the sharing of information through to the architecture in layers and standard ISO MPEG-7 used for the Digital Video Content Annotations..
This project provides an implementation of the CORBA Component Model (CCM). This includes a runtime (container) and various tools for developing and deployming software components.
cssed is an scriptable and modular GTK2 CSS editor and syntax validator, written for the Linux platform, to help web developers to maintain and create CSS stylesheets for web publishing. There are versions of cssed for MacOsX and Win32, and BSD.
PHPRPMs is a collection of tools required to build PHP extensions "missing" from your RedHat/Fedora distribution (such as mhash, mcrypt, FDFtk, mssql, SQLite, APC, APD, dBase, filePro and others) as RPM add-ons to your "factory" PHP packages.
The OpenMaya Toolbox is a collection of useful tools which aims to provide new features, improvements and all-around enhancements for easier day to day use of Maya.
It is our goal to form an active base on which future development of tools can build.
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
Elisa is an open C++ library for constraint programming and constraint solving techniques. Interval-based algorithms for solving continuous constraints require that Gaol (http://sf.net/projects/gaol) is already installed on your system.
GrubC is a platform independent C/C++ graphic and GUI library with an object-oriented approach based on a Java Virtual Machine. By now AWT GUI functionality, 2D drawing and turtle graphic is supported.
The CCC Language is yet another programming language. It is platform-independent, compact, and robust. Supports many SQL engines, has own ISAM DB engine, has terminal mode and more UI-s, is object-oriented, but it is compiled and not interpreted.
XPLC (cross-platform lightweight components) is a component system that provide extensibility and reusability both inside and between applications, being portable across platforms and languages, easy to use and having the lowest possible overhead.
This is a small program that lets you set MIDI controller values using sliders and buttons in a GTK+ window. The GUI is an XML-based Glade file which can be replaced without rebuilding the program, so you can build your own controller GUIs in Glade.