Showing 7006 open source projects for "source"

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  • 1
    Task Scheduler

    Task Scheduler

    Cooperative multitasking for Arduino, ESPx, STM32, nRF and more

    Cooperative multitasking for Arduino, ESPx, STM32 and other microcontrollers. A lightweight implementation of cooperative multitasking (task scheduling). An easier alternative to preemptive programming and frameworks like FreeRTOS. You mostly do not need to worry about pitfalls of concurrent processing (races, deadlocks, livelocks, resource sharing, etc.). The fact of cooperative processing takes care of such issues by design.
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  • 2
    Fast Binary Encoding (FBE)

    Fast Binary Encoding (FBE)

    Fast Binary Encoding is fast and universal serialization solution

    Fast Binary Encoding is ultra fast and universal serialization solution for C++, C#, Go, Java, JavaScript, Kotlin, Python, Ruby, and Swift. Fast Binary Encoding allows to description of any domain models, business objects, complex data structures, client/server requests & responses and generate native code for different programming languages and platforms.
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  • 3
    AWS IoT Device SDK for C++ v2

    AWS IoT Device SDK for C++ v2

    Next generation AWS IoT Client SDK for C++ using AWS Common Runtime

    Next-generation AWS IoT Client SDK for C++ using the AWS common runtime. This document provides information about the AWS IoT device SDK for C++ V2. If you have any issues or feature requests, please file an issue or pull request. This SDK is built on the AWS Common Runtime, a collection of libraries (AWS-c-common, aws-c-io, aws-c-mqtt, aws-c-http, aws-c-cal, aws-c-auth, s2n...) written in C to be cross-platform, high-performance, secure, and reliable. The libraries are bound to C++ by the...
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  • 4
    HLSL++

    HLSL++

    Math library using HLSL syntax with multiplatform SIMD support

    HLSL++ is a header-only C++ math library designed to replicate the syntax and functionality of the HLSL shading language, making it easier for developers to write CPU-side code that mirrors GPU shader logic. It provides vector, matrix, and math operations with a syntax identical or very similar to HLSL, allowing seamless transition between shader code and application code. The library is optimized for performance and supports SIMD instructions across multiple architectures, including SSE,...
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  • 5
    SIMD

    SIMD

    C++ wrappers for SIMD intrinsics

    SIMD is a C++ library that provides portable abstractions over SIMD (Single Instruction, Multiple Data) instructions, enabling developers to write high-performance vectorized code without dealing directly with architecture-specific intrinsics. SIMD instructions allow a single operation to be applied to multiple data elements simultaneously, significantly accelerating numerical and data-parallel computations. However, differences across CPU architectures and compilers make direct usage...
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  • 6
    mold

    mold

    A Modern Linker

    Mold is a modern high-performance linker designed as a drop-in replacement for traditional Unix linkers, with a primary goal of dramatically reducing build times for large software projects. In compiled languages like C, C++, and Rust, the linking phase can become a significant bottleneck, especially in large codebases, and mold addresses this by leveraging highly optimized algorithms and extensive parallelism. It is capable of utilizing all available CPU cores efficiently, resulting in...
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  • 7
    CUDA Core Compute Libraries (CCCL)

    CUDA Core Compute Libraries (CCCL)

    CUDA Core Compute Libraries

    CCCL, or CUDA Core Compute Libraries, is a unified repository that consolidates several foundational CUDA C++ libraries into a single, cohesive development platform. It brings together Thrust, CUB, and libcudacxx, which collectively provide high-level abstractions, low-level performance primitives, and a CUDA-compatible standard library for GPU programming. The goal of CCCL is to simplify CUDA development by offering reusable building blocks that enable developers to write efficient and...
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  • 8
    huihut interview

    huihut interview

    A summary of C/C++ technical interview basics

    interview is a curated repository of technical interview questions, solutions, and explanations covering a wide range of topics in computer science and software engineering. It aims to help developers prepare for job interviews by providing sample problems in algorithms, data structures, system design, databases, and programming language intricacies, often with code snippets and discussion. The repo is designed so learners can practice real interview scenarios, compare approaches, and...
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  • 9
    Botcraft

    Botcraft

    Botcraft is a cross-platform C++ library to create bots

    Botcraft is an advanced Minecraft bot framework that provides a full client implementation in Node.js, enabling bots to join Minecraft servers, interact with the world, and perform tasks like mining, fighting, and building. It leverages the mineflayer ecosystem to provide a highly programmable interface for automation and AI experimentation in Minecraft. Botcraft is particularly useful for AI researchers, game modders, and automation enthusiasts who want to explore pathfinding, environment...
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  • 10
    Clipboard

    Clipboard

    Your new smart clipboard manager

    Your second brain that remembers anything, anytime, anywhere. The Clipboard Project (CB for short) is the oh-so-awesome clipboard manager that's just like a second brain. It's fast and lightweight, feature-packed, and super user-friendly. Anyone can use CB - no matter who you are or what you're working on, from web developers to your Average Joe and even to your grandma. Nothing dares lay more than a few button presses away. We've packed, crammed, and jammed CB full of useful features to...
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  • 11
    FlexLayout

    FlexLayout

    Swift interface to the optimized facebook/yoga flexbox implementation

    FlexLayout adds a nice Swift interface to the highly optimized Yoga flexbox implementation. Concise, intuitive & chainable syntax. Flexbox is an incredible improvement over UIStackView. It is simpler to use, much more versatile and amazingly performant. FlexLayout is a companion of PinLayout. They share a similar syntax and method names. PinLayout is a layout framework greatly inspired by CSS absolute positioning, it is particularly useful for greater fine control and animations. It gives...
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  • 12
    Final Cut

    Final Cut

    A text-based widget toolkit

    Library for creating terminal applications with text-based widgets. FINAL CUT is a C++ class library and widget toolkit with full mouse support for creating a text-based user interface. The library supports the programmer to develop an application for the text console. It allows the simultaneous handling of multiple text windows on the screen. The structure of the Qt framework was originally the inspiration for the C++ class design of FINAL CUT. It provides common controls like dialog boxes,...
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  • 13
    Oat++

    Oat++

    Light and powerful C++ web framework for web applications

    Oat++ has zero dependencies and it's easily portable with a wide range of supported platforms. With Oat++ Simple-API it's easy and fun to build flexible and robust APIs. With Oat++ Async-API you can handle over 5 Million concurrent connections on a single server. Oat++ ORM provides an easy and unified way to access databases. Oat++ relies on Object-Mapping throughout its codebase to ensure consistency of APIs and data models. Automatically document endpoints with Swagger-UI and OpenAPI...
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  • 14
    CosmoScout VR

    CosmoScout VR

    Virtual universe which lets you explore & analyze planetary datasets

    A virtual universe which lets you explore, analyze and present huge planetary datasets and large simulation data in real-time. CosmoScout VR is a modular virtual universe developed at the German Aerospace Center (DLR). It lets you explore, analyze and present huge planetary data sets and large simulation data in real-time. The software can be built on Linux (gcc or clang) and Windows (msvc). Nearly all dependencies are included as git submodules, please refer to the documentation in order to...
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  • 15
    TensorStore

    TensorStore

    Library for reading and writing large multi-dimensional arrays

    TensorStore is a high-performance library for reading and writing N-dimensional arrays that live in many different storage systems, from local files to cloud object stores. It separates the logical view (shape, dtype, chunking) from the physical layout so the same code can target Zarr, N5, TIFF pyramids, or custom backends. Rich indexing, slicing, and broadcasting operations make it feel like a familiar array API, while asynchronous I/O pipelines stream chunks efficiently in parallel....
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  • 16
    Shaderc

    Shaderc

    A collection of tools, libraries, and tests for Vulkan shader

    Shaderc is a collection of tools and libraries for compiling shaders—small programs that run on GPUs—into SPIR-V, the intermediate representation used by the Vulkan graphics API. It provides both a command-line tool (glslc) and a C/C++ library (libshaderc) that wrap the functionality of glslang (the Khronos reference compiler for GLSL) and SPIRV-Tools to deliver a modern, scriptable, and efficient shader compilation workflow. The glslc compiler offers a GCC/Clang-like interface for building...
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  • 17
    Shumai

    Shumai

    Fast Differentiable Tensor Library in JavaScript & TypeScript with Bun

    Shumai is an experimental differentiable tensor library for TypeScript and JavaScript, developed by Facebook Research. It provides a high-performance framework for numerical computing and machine learning within modern JavaScript runtimes. Built on Bun and Flashlight, with ArrayFire as its numerical backend, Shumai brings GPU-accelerated tensor operations, automatic differentiation, and scientific computing tools directly to JavaScript developers. It allows seamless integration of machine...
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  • 18
    DynaMix

    DynaMix

    A new take on polymorphism

    DynaMix (Dynamic Mixins) is an alternative take on object-oriented programming and dynamic polymorphism. It lets users compose and modify polymorphic objects at run time. The main target language is C++, but C is also supported. The library is a means to create a project's architecture rather than achieve its purpose. It helps with extensibility, readability, scalability, and interoperability. It focuses on maximal performance and minimal memory overhead. The library uses the type...
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  • 19
    DALI

    DALI

    A GPU-accelerated library containing highly optimized building blocks

    The NVIDIA Data Loading Library (DALI) is a library for data loading and pre-processing to accelerate deep learning applications. It provides a collection of highly optimized building blocks for loading and processing image, video and audio data. It can be used as a portable drop-in replacement for built-in data loaders and data iterators in popular deep learning frameworks. Deep learning applications require complex, multi-stage data processing pipelines that include loading, decoding,...
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  • 20
    react-native-mmkv-storage

    react-native-mmkv-storage

    Encrypted mobile key-value storage framework for React Native

    An ultra fast(0.0002s read/write), small & encrypted mobile key-value storage framework for React Native written in C++ using JSI. This library aims to provide a fast & reliable solution for you data storage needs in react-native apps. It uses MMKV by Tencent under the hood on Android and iOS both that is used by their WeChat app(more than 1 Billion users). Unlike other storage solutions for React Native, this library lets you store any kind of data type, in any number of database instances,...
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  • 21
    cocoyaxi

    cocoyaxi

    A go-style coroutine library in C++11 and more

    cocoyaxi (co for short), is an elegant and efficient cross-platform C++ base library. It contains a series of high-quality base components, such as a go-style coroutine, coroutine-based network programming framework, command line, and config file parser, high-performance log library, unit testing framework, JSON library, etc. co has implemented a go-style coroutine, which has the following features. Multi-thread scheduling, the default number of threads is the number of system CPU cores....
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  • 22
    Pushpin

    Pushpin

    Proxy server for adding push to your API

    Pushpin is a proxy server that pins client connections open, making it easy to build real-time API endpoints. Pushpin supports HTTP streaming, HTTP long-polling, and WebSockets. For compatibility with older browsers, it can also translate from SockJS. Clients communicate using your API contract. Pushpin is a server-side implementation detail. An existing real-time API can be migrated to or away from Pushpin without breaking clients. Since Pushpin is a proxy server, the backend can be written...
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  • 23

    Halide

    A language for fast, portable data-parallel computation

    Halide is a programming language for fast, portable data-parallel computation. It was designed to make writing high-performance image and array processing code much easier on modern machines. It works on all major operating systems and with several CPU architectures (X86, ARM, MIPS, Hexagon, PowerPC) and GPU Compute APIs (CUDA, OpenCL, OpenGL, among others). It isn't a standalone programming language however; rather it is embedded in C++ which means that you write C++ code, building an...
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  • 24
    Valdi

    Valdi

    Cross-platform UI framework that delivers native performance

    Valdi is a cross-platform UI framework built to deliver native runtime performance without giving up the fast iteration loop that teams want from higher-level frameworks. You write your UI once in declarative TypeScript (TSX-style components), and Valdi compiles those components directly into platform-native views for iOS, Android, and macOS, instead of relying on web views or a JavaScript bridge. Its design focuses heavily on performance characteristics that matter in real apps, like...
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  • 25
    UIforETW

    UIforETW

    User interface for recording and managing ETW traces

    UIforETW is a Windows performance tracing companion that wraps the Event Tracing for Windows (ETW) toolchain in an approachable GUI. It standardizes trace collection profiles, launches WPR/xperf with the right providers, and organizes the resulting .etl files for repeatable investigations. The tool streamlines the entire loop—record, annotate, open in WPA/XperfView—so engineers can focus on finding scheduling stalls, I/O bottlenecks, GC pauses, or GPU hitches instead of memorizing...
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