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The project is a Windows XP kernel driver allowing debugging kernel drivers over a named pipe EXTREMELY FAST. Compatible with both VMWare Workstation and VMWare server.
The libpsync library provides lightweight portable synchronization primitives (thread, mutex, semaphore, etc.) for C/C++ under a non-restrictive license.
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Inspired by JUnit, csUnit brings the power of unit testing to the .NET framework. csUnit is your key to unit testing and test-driven development using .NET languages such as C#, Visual Basic .NET, Visual J#, or Managed C++.
This library supports reading and writing Macintosh data and resource forks in AppleSingle, AppleDouble, Windows Appleshare Server, Helios, Xinet, MacLan and UShare formats.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
prtpacker is a tool for creating trees of program resources which can
be compiled into your program. For example say your program needs an
image 'image.png'. Instead of having to make sure 'image.png' is some
where your program can find it you ca
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C++ application server optimized for very tight control of memory allocations, efficient execution algorithms, built-in timing and statistics for performance tuning and easy extension. Based on MVC model with embedded Lua scripting/template engine. Sourc
A server plugin for the Counter-Strike: Source video game aimed at the competitive scene. Includes ready-up system, automated team switching at half, score keeping, and customizable cvars for use with different rule sets.
AMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with Small scripting language. It provides in-game administration tools, game statistics, server management and gameplay modificators. It is based on the original AMX Mod
Metamod:Source is an API manager that sits in between the Half-Life 2 Source
Engine and game/mod DLL, allowing loaded Server Plugins to intercept and
override calls passed in between; similar to Metamod for Half-Life 1.
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)
it is a light-weight portable c++ class library include threadpool, socket, dynamic class loadding , server, httpserver/servlets, etc. it is a practical utility for who do not want to learn the complex Boost/ACE.
Signal Visualizer is a client/server system that uses TCP/IP to display digital signals (DSP) graphically onto a remote server. The only requirements for the embedded system are : a physical IP interface and a C/C++ compiler that includes a socket API.
This is a port to Qt/C++ of the Jakarta project's excellent log4j package. Qt users can now benefit from a logging package that can be configured at run-time, thus minimizing (and ideally, eliminating) recompilation.
spprocpool is a Unix/Linux preforked server library. Several TCP preforked server frameworks are included. A general-purpose, non-server process pool is included, and it can been used in a multi-threaded environment.
Rserver is a C++ written RADIUS package. Includes daemon, test, stress test and sniffer utilities. Configuration file is a list of rules. Rule may modify packet, pass to AAA engine or to proxyserver. Custom AAA engine can be implemented and plugged.
Q3mass is a master server program for Quake III Arena engine-based games. It's easily extensible and supports multiple games. Q3mass-php, an offshoot project, is a PHP version of the application, allowing for web-based master servers.
This project is intended for ISVs, SIs and software developers who need to integrate load generation engine into their applications.
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