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Managed MySQL, PostgreSQL, and SQL Databases on Google Cloud
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...You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua, and interpret them directly. Dozens of open-source plugins are already developed and ready to use: ads, in-app purchases, physics for 2d or 3d, Steam integration, and many more.
All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
Classic Edition of Open Zelda, a 2Dgame creation software.
This project has been superseded by the Modern Edition, but recently the Player had DirectX code replace with SDL 2 and changes are still welcome.
http://youtube.com/watch?v=zHs4zRkcua8 [Linux]
http://youtube.com/watch?v=lU2Xe5ewgwA [OS X]
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Zero Sum Game Solver Java Library is open sourcejava library to solve 2-player finite zero-sum games. This programs solve zero-sum games with linear programming.
Dynamic tree of Java objects encapsulates hard-drive and Jar/Zip files (and their inner files) and Java objects all the same way. Create new ways of communication as executable Jar files, like a paint program that creates/uses paint programs as tools
EnLarge is an open source ActionScript preprocessing tool that extends the wonderful Jappo project with Flash specific functionality. It enables the development of a single code base that targets Flash Player (7, 8 and 9), Flash Lite 2 and GNU Gnash.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
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JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.