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A collection of programming libraries to ease cross-platform development. docnLib's goal is to provide an abstract layer between your software and the operating system it runs on, meaning system-call functionality is essentially cross-platform.
IPLib is a cross platform reliable TCP/IP socket library; it
includes C++ and Java versions, with synchronous and asynchronous
request/response messaging. It should run on any mainstream
operating system that supports C++ and/or Java, TCP/IP.
Utility classes for sending files over JMS providers like ActiveMQ, use of XDoclet generated code and Hibernate in J2EE projects. In addition code to call EJB SessionBeans from C++. Programming Language: java Libraries: XDoclet, Hibernate
The Open Engine is a game engine library, that provides ease and fast programming for OpenGL based softwares. Is intended mainly for gaming programming. Uses OpenGL and other APIs in the core library.
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Portable PRECISE tracing collector for C++ (as oposed to popular Hans Boehm CONSERVATIVE collector). It should not mess other data with collected pointers ! And thats a feat! Smieciuch defines smart pointer classes which behave like normal C/C++ pointers
Jdptool is a debug and profiler tool which based on JPDA; It provide both swing based and browser based GUI. It has sophisticated debugger without user interfere. It also provide profiler to memory usage and threads with numerous new feature
Boost.extension is a library providing for the creation of plugins for C++ software. It has been moved to the Boost Sandbox. See http://boost-extension.blogspot.com for details.
Command line encryption tool for one time, daemon, or stream data processing. Data stats, check sums, conversion to/from text. Data/keys from files, pipes, standard input. In-place/diverted processing or data-analysis-only. Random, file, password keys.
Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..
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This is a C++ wrapper to PCRE C library, an alternative to the pcrecpp wrapper provided with pcre. It supports Perl-like match and substitution strings "s/aa/bb/g" in addition to object method calls.
The Embedded Software Framework is a software library for embedded systems. It offers an OS independend API for communication, tasking, standard embedded devices and includes additional features like logging and unit test support.
Application server written in python, client in C++/Qt. Supported Linux,Windows 9x/Me/2000/XP OS platform. Be useful for you if you are business(financial) application developer
mk, with a C/C++ compiler & using user supplied C/C++ code, is a
tool which controls generation of executables & non-source files
of a program. mk is similar to tools such as GNU make, but exists as a header file & rules/targets are specified using C/C++
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
A utility to allow the analysis and conversion of Native Instruments Reaktor save files. Specifically, the conversion of said files to an XML file, which can then be converted to a number of various other formats. (Ex: pd, Max/MSP, Csound...)
EasyMake is a cross-platform, language and compiler neutral build system,
that automatically keeps track of dependencies and provide platform independent commands for common install/uninstall tasks.
The default implementation is for C/C++.
GamePower 3D (GP3D) and GamePower 2D (GP2D) are a portable OpenGL/SDL wrapper using C/C++ designed specifically for professional game making in various platforms such as Windows, Linux and Macintosh by exploiting the portable capabilities of OpenGL and S
GCI is an interface to gcc. It adds some more preprocessor directives adding new functionalityies to gcc, from which it features a module system and the possibility to have source codes autospecify to gcc their compiling parameters.
OpenGL / glut GUI that allows easy display of strings on screen using the STL. Multiple screens can be defined using a self explanatory XML file. Callbacks are done using the sigc++ library.
Some data structures developed in c++ for the 'Algorithms & Data Structures' exam at the Computer Science Department of the University of Bari by Tafuni Vito & Nicola Perrini.