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The Squidy Interaction Library eases the design of "post-WIMP" user interfaces by unifying various device drivers, frameworks and tracking toolkits in a common library and provides a central and easy-to-use visual design environment. www.squidy-lib.de
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The project is created with an aim to provide - design patterns implemented in C++ using boost. Following are the primary requirements 1) Generic Header Only Library 2) Using Boost Libraries, Coding Style, Philosophy 3) Standard C++
Storm MVC is a php framework based on the model-view-controller design pattern featuring pretty URLs, site themes via inherited master pages, and easy forms processing. It is a mix of the best ideas from Rails, Django and ASP.NET MVC.
A platform for web sites and services that require solid support for rich user interfaces in a fail-safe and scalable architecture. It consists of a frontend Javascript framework (also usable stand-alone) and a backend PHP/MySQL environment.
Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
LazyEngine is a collection of Tools for PHP, C# and JavaScript (based on JQuery).
The goal is to have a Library that contains most common functions daily used by software developers.
Tlalokes is a modern, object oriented, very well structured, fast and easy to use PHP framework that helps you to write professional web applications. Tlalokes is divided in two parts: the framework (base code) and the admin (UI).
A plugin-oriented, modular, small and extremely flexible application framework written in PHP.
With support for many database engines, templates, all HTTP methods, small core and a simple API, it allows creation of custom tools and systems.
Jargl (Java ARGument parsing Library) is a library for parsing command line arguments in Java. It follows a declarative, bean-like approach and thus is very easy to use.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
Petaapan is exploring the opportunities that multi-touch displays present. Initially we are looking at tools to support agile development to provide a concrete target for the investigations.
Distributed Computing Over P2P Networks(DisCo) is focused to provide a java framework for programmers to develop distributed software application with lesser or no time spent on distributed computing part.
Lima-Loa is an automatic implementation of the GoF Adapter Pattern for Java, allowing the marshalling of method calls to any interface onto any target object, including the automatic conversion of parameters, results and exceptions.
The Slim Network Application Framework is designed to be a simple asynchronous networking library that will provide both client and server inbound and outbound network connections with other Slimnet nodes.
Naked Objects pattern for php world. A framework to enable developers to concentrate on the domain model without worrying about the presentation and infrastructure part, which is automatically generated.
FreeWPC is a software framework for writing new software for 1990's Bally/Williams pinball machines. The framework allows you to build your own ROM images, define your own game rules, incorporate dot matrix animations, design lamp shows, and so on.