263 projects for "java card games" with 2 filters applied:

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  • 1
    Open source kit/library collection for use in developing RPGs. Libraries for characters, items, maps, etc. As well as a development engine that ties it all together.
    Downloads: 0 This Week
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  • 2
    An ABAP2HTML converter(mature), Business Console ( charva is better ), Buoy Classes and Minuet.
    Downloads: 0 This Week
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  • 3
    8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
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  • 4
    Utilities to help develop software for Hattrick (www.hattrick,org) and under CHPP (Certified Hattrick Product Providers) certification.
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  • 5
    GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
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  • 6
    MNXJ is providing a Java API for the BioWare game NWN, Neverwinter Nights, by taking advantage of the MNX module in APS NWNX2.
    Downloads: 0 This Week
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  • 7
    A comprehensive, high performance framework for accelerating development of games and other rich multimedia applications in Java.
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  • 8
    A light multi-level role-play game written in Java, built upon its own easy-to-use OOP game library, with no dependencies.
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  • 9
    Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
    Downloads: 0 This Week
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  • 10
    Shadowed Horizons is a gaming software development framework. The aim of the project is to provide simple yet intuitive classes and utilities which will allow you to spend less time drudging around the foundation, and more time coding the next big game
    Downloads: 0 This Week
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  • 11
    J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
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  • 12
    A small and easy to use framebuffer graphics library
    Downloads: 1 This Week
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  • 13
    JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. It’s possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
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  • 14
    AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
    Downloads: 0 This Week
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  • 15
    frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
    Downloads: 0 This Week
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  • 16
    LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language. Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
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  • 17
    MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
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  • 18
    The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
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  • 19
    Basic framework for creating networkable games.
    Downloads: 1 This Week
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  • 20
    Collection of small utilities, classes and games developed to make various tasks easier and more efficient, and to help aleviate work place boredom.
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  • 21
    Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
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  • 22
    The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
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  • 23
    The goal of the BlueSphere Project is to build a flexible, expandable, and easy-to-use authoring system for all forms of interactive fiction. The present focus of this project is on the development of a new interpreted programming language.
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  • 24
    n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
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  • 25
    OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
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