Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
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Custom VMs From 1 to 96 vCPUs With 99.95% Uptime
General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Blazing fast template engine. Created for the web, but can be used for other purposes. Logic-less, Small footprint, speed and full flexibility are outstanding features of this library. PHP and a Java versions. Other platforms will be available.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
** Guys I have built a much more powerful Fully Featured CMS system at: https://github.com/MacdonaldRobinson/FlexDotnetCMS
Macs CMS is a Flat File ( XML and SQLite ) based AJAX Content Management System. It focuses mainly on the Edit In Place editing concept. It comes with a built in blog with moderation support, user manager section, roles manager section, SEO / SEF URL
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
Pyzzle is a cross-platform gameengine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
Mob2D is a 2D rendering engine designed from the ground up to provide simplicity above all else while still being robust and flexible. You could make a 2D game with this engine with only relatively little knowledge of OpenGL.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer gameengine that provides all major functions required. See http://p.sf.net/rangengine/wiki
Torque Integrated Development Environment (TIDE) is a free, cross-platform IDE for Torque GameEngine scripting. It is implemented in Java as a plug-in for the jEdit text editor and contains plugins for function browsing, code completion, script debuggin
A PHP application framework that allows the use of PHP code by a web developer without having to write any PHP code. The concept uses a custom tag mixed within HTML code and an interpreter engine to render the tags using predefined PHP objects.
XAGE, the eXtensible Adventure GameEngine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
An open source gameengine written in C++. This gameengine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
RAD object oriented php framework for writing extendable and reusable code. This php framework includes statefull event-driven mvc engine, ORM, DB abstraction and class library for common tasks. Application is a set of classes assembled in an XML file.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Mix2ool is an integrated framework (PHP + JS) for developing websites while enabling the usage of HTML5 and some other useful UI components. It's advanced from mix framework but having a big change in the view engine.
r3 allows developers of web applications to customize and translate their UI for different languages, markets and uses. It allows developers to modify existing functionality and add new plug-ins via the Stickleback extension engine.
Content Management System developed in PHP, using XSLT as templating engine. Can run on different SQL servers (MySql, SQLite, PostgreSQL, MSSQL soon Firebird) with ADODB or PEAR::DB as DBAL. UNIX/Linux like permissions system.
OS-Portable gameengine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.