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Shadowed Horizons is a gaming software development framework. The aim of the project is to provide simple yet intuitive classes and utilities which will allow you to spend less time drudging around the foundation, and more time coding the next big game
Lomag-Cvs is a graphical cvs client written in java. It uses the cvslib library from netbeans to handle the actual cvs calls. Lomag-Cvs focuses on providing a simple
to use interface for beginning users of cvs.
A refactoring tool for the Java programming language, it includes the JavaStyle pretty printer, a UML java class diagram viewer, a coding standards checker and computes program metrics. Plugins for jEdit, Netbeans, JBuilder and other IDEs available.
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retep is a collection of Java API's covering PDF, XML, J2EE , Swing and now NetBeans modules for displaying astronomical maps, controlling modern "Go-To" telescopes - all in java., and accessing online databases.
This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
AspectJ integration with Netbeans. AspectJ enables aspect-oriented programming for Java. This module supports building AspectJ programs and navigating crosscutting structure within NetBeans and SunOne/Forte IDEs.
The BeanFactory Tool is a two-way GUI frontend plugin for editing javadoc custom doclets, such as XDoclet. It is build on a general Doclet editing layer running on Netbeans, JBuilder and Eclipse.
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The Open Gaming System (OGS) is a platform for developing open gaming
software. It defines an application programming interface (API) and
provides a free software implementation of this interface.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
Open source Interactive Graphical Multiuser System for developing from online RPG/Adventure Games to strategy games like Starcraft. It includes a complete IDE (code editor, sprite and animation editor, scenario editor, debugger), a compiler and a server.
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!