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Mallard is a graphical game design package, akin to many applications for Windows such as The Games Factory, RPG Maker, Game Maker, etc. It is written in Python with wxWidgets and PyGame, and therefore should support any OS which supports Python and SDL.
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high sourcecode reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
LWC is a light weight calendar written in PHP using MySQL.
Easily installable.
Simplistic single click JavaScriopt empowered user interface.
Customizable php code for easy integration in a larger context.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
paklib provides easy-to-use pak-file access for the well-known Quake 2 PAK files.
It consists of two files and is easy to use in your sourcecode.
It is written in pure C and makes only use of stdio.h, stdlib.h and string.h
If you are a game developer
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World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
'bigtwo' is an cross-platform object oriented game engine for the card game of "cho dai di" with integrated artificial intelligence to simplify the job of developing game servers/clients for the card game.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
A wiki which is reprogrammable by its community. Allows the wiki community to collaboratively edit the wiki source code in a similar way to how they write the textual content. Project activity mode: coma ( http://bayleshanks.com/pamv1 )
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
Sagüim is a powerful, intuitive and easy to learn 2D game programming library. Sagüim allows you to create a simple game with only a few lines of code and has powerful features that facilitates the management of complex projects.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Geeklog Experemential Code and Plugins is for testing the bounds of possiblity with the geeklog code base as well as experemential versions of modified plugins that may be avaliable elsewhere. One focus is the Addicti0n experemential fork of Geeklog.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
ABKit is a C++ library intended to accelerate board games development by providing the thinking engine under the Alpha-Beta algorithm.
The application just need to create a few C++ methods to adapt to the actual game (like Chess, Checkers, ...).
A warehouse of utilities and story source-code for Inform-based interactive fiction stories. Include simple examples of how to write inform, to libraries of useful utilities and objects, to full gamesource-code.
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
A generic C++ MUD server featuring a strategy-style hexagon map
Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
Along with an additional, related project of extreme interest:
https://github.com/nicrohobak/AnsiGL
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HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down...