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Universal UI is an open development environment that allows the creation of user interfaces in multiple programming languages. The application classes define a framework that is subclassed by a developer and tailored for language specific output.
A Java package to read and manipulate graphs in the GXL (Graph eXchange Language) format, as well as providing a GXL graph editor. Note from admin: This project is discontinued, send me a message if you want to take over.
A Hex-control written in Java and using the SWT-Toolkit from Eclipse. The SWT-Hex-Control is based on the StyledText-SWT-Control where it modifies Events to provide a Hex-edit like behaviour. It comes in form of one class.
An experimental templates-based framework for whatever webinterface system. Target is to develop an easy, extreme flexibile and easy-to-use system for a very quick developing based on the templates and object programming.
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We have abandonned work on this framework in favor of using JSF. Though JSF is not perfect, it is close enough to Chrysalis for our purpose, and has the advantage of being a standard with major industry support.
The UltraZig project is a next generation Game Creation System, built in the image of its arguable predecessor, MegaZeux. It aims to simplify the construction of games across platforms with a tightly-knit user interface and an intuitive source editor.
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dtddoc is a DTD documentation generator which can read a DTD and associated documentation written in XML and generate nicely formatted HTML documentation or, experimentally, DocBook RefEntry documentation.
A JBuilder OpenTool for providing seamless integration between JBuilder and ClearCase. This OpenTool is supported on all version of JBuilder 4, 5, 6, 7, 8, 9 and X.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
HeaderAdder allows to add a header to source files.
Name, description, date will be added in form of a comment at the beginning of the file.
Custom or OSI licences can also be added.
Multiple languages support (C, PHP, VHDL ).
Written in PHP.
For use in a product development or system maintenance department, KRASS is a small and easy system for specifying and managing requirements and milestones for your company's software development projects / systems.
ZEngine is designed to provide a powerful yet easy to use 2D game API using OpenGL for fast 2D drawing and SDL for everything else, it is completely cross-platform and the class based design makes it easy to learn and use.