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Blackboard implements a lightweight, portable tuple space suitable for multi-agent system and distributed component design. Supports implicit invocation via content-filtered asynchronous events, blocking call semantics, and shared memory messaging.
easyasio is a cross-platform library uses asio for asynchronous TCP/UDP server/client. You can move from TCP to UDP/UDP to TCP without chaining your code at all, and it has connection pool/manager to handle clients connection/disconnection and messages
Parallel Events and Asynchronous tasKing Library. Originally combining multi-threading with an efficient I/O event model, it's now more a lightweight object-oriented framework for event-based applications.
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IPLib is a cross platform reliable TCP/IP socketlibrary; it
includes C++ and Java versions, with synchronous and asynchronous
request/response messaging. It should run on any mainstream
operating system that supports C++ and/or Java, TCP/IP.
socklib++ is a light-weight cross-platform C++ socketlibrary. It provides both a high-level interface over iostreams if you want convenience, and a low-level interface if you just want portability.
CUPL (Common UNIX Programming Library) is a library which includes some common functions developers need.Config parser, pre-forked daemon library, BSD socket interface and so.This library provides common interface to UNIX programmers and saves your time.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
Asynchronoussocketlibrary, providing event-driven socket programming á la MFC CAsyncSocket. The socketlibrary can also be used in blocking mode as an ordinary C++ socketlibrary.
Socket++ library defines a family of C++ classes that can be used more effectively than directly calling the underlying low-level system functions. One distinct advantage of the socket++ is that it has the same interface as that of the iostream
A C++ multiplatform (Windows, Linux/Unix, Mac OSX), boost-based library for network programming (supporting synchronous, asynchronous and non-blocking models). Both easy to use and powerful.
a portable base library for C. It supplies file,threading, mutexes, socket, and other needed functions. Primary targets are Win32/MinGW, Linux and BSD systems.if you interest the project,you can modify it and release it.
AsyncResolv is an asynchronous DNS query library written in C++.
Resolver is capable of most rfc1035 resource records parsing, supports queries over UDP and over TCP (if UDP failed)
This project is an attempt to design strongly typed langauge like C# or Java using capability security model. This is an reseach project. This project is also a temporary home for async-objects projects which is prototype of classes for asynchronous inte
wonderlib is a modular cross-platform c++ toolkit. the core includes unicode string, a signal/slot library, containers, smart pointer. it highlights asynchronous cross-thread method calls and io multiplexing. useful for servers, gui programming or games.
Powerful cross-platform, ANSI Clibrary for writing network applications. Full IPv4 and IPv6 support, multiple socket threading, broad- and multicasting, interface access, link-layer access, raw IP datagrams, and more.
This project is intend to implment general c socket API wrapper class.
With this class, you can handle socket as a class in unix c++ and visul c++ or cygwin g++ in Win32
The goal is to develop a c++ class library on linux platform. It offers lots of threadsafe c++ classes and functions for common linux programming such as linuxthread, socket, IPC, file lock, time, html template, etc.