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A collection of ACS tools. It will have an ACS disassembler, because I intend to get a method of decompiling as quickly as possible. After that, there will be: compiler, decompiler, linker and translator, etc...
The goal of this project is to allow Pascal Developers to use Lua without needing to understand C and the binding process. Bringing Lua to native Pascal types for simple usage and management.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
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Djarva - object language, compiler and virtual machine
Djarva is object language inspired by Ruby and Java languages. Djarva project includes Djarva language, Djarva language to Djarva bytecode compiler and Djarva virtual machine accepting Djarva bytecode. Whole solution is implemented in the Java language. Djarva compiler is based on JKIT (see http://homepages.ecs.vuw.ac.nz/~djp/jkit/).
Banking application for the digital tv. The T-Banking aims to increase the service tools of Banks through the digital tv. With security and comfort, this system permits its clients to do payments and habitation financing simulations using the digital tv.
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BSPL is a designed extensible language for scripting, ideal for newcomers on programming. Using a similar sintax of Basic and LUA, and caracteristics of those programming language.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
A free, portable, cross-platform development environment, compiler, framework and tools aimed at easy and hassle-free portable application development.
libnaru is a library written in C that supports you to define a type system for a programming language. It is thought to be another lego piece beside lexical and syntax analysis in a compiler project.
Provides millisecond-precision time mimicing C's time.h
Functionality is identical to that provided by C's time.h, except with millisecond precision.
Requires compiler support for int64_t and a standards-compliant runtime library.
Tested only on Windows (and with MinGW), but provides a POSIX version (using well-documented POSIX APIs).
The goal of this project is to provide an IDE for Modula-2 in the form of a plug-in for Eclipse and/or an add-in for Visual Studio (2008). It will be integrated with the XDS Modula-2 compiler (which is available as freeware).
OS for embedded and mobile devices based on tiny byte-code interpreter and FORTH language compiler (into platform-independent byte-code). In other word its smallest programming language realization works on any type computer with any OS
Stalin is an aggressive optimizing batch whole-program Scheme compiler. It uses advanced flow analysis and type inference and a variety of other optimization techniques to produce code (using C as an intermediate language) that is extremely fast.
axpl is an Advanced XML Programming language. Programs can be written nearly compiler and platform independend in xml. xslt can perform the output into a programming language (C,C++,C##,Java,...) into native code.
A generic C++ MUD server featuring a strategy-style hexagon map
Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
Along with an additional, related project of extreme interest:
https://github.com/nicrohobak/AnsiGL
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HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down...