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UnderHook is a 32-bit x86 non-virtual function hooker. The library has the ability to dynamically intercept arbitrary calls to functions in any process and reroute them to a number of user defined functions.
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JSpasm is a pure Java package for developing event-driven, state-based software applications and packages. This small-footprint package will handle multiple models and large numbers of entities in parallel, and includes features to support SMP operation.
gpureftpd is a graphical frontend to configure your pure-ftpd server. You can manage easily all options of the pure-ftpd wrapper and also manage your virtual users.
JC is a Java virtualmachine implementation that converts class files into C source files using the Soot Java bytecode analysis framework, compiles them with GCC, and loads them using a built-in ELF object loader. JC uses GNU Classpath's class library.
This is an application programming interface (API) for sTeam (available at open-steam.org). PHPsTeam enables a rapid development of e-learning systems by the usage of the metaphor of virtual knowledge rooms during conception and implementation stage.
lsx is a small and powerful text and source code generator based on a format called Eva. Both java libraries for lsx and Eva and tutorial with some "Hello" samples including "Hello State Machine", interesting demo that generates C++ code.
C++ Virtual Object Networking Classes. This is a series of generic objects that can be 'linked' together and generic objects that can 'navigate' the networked objects. Supports: mapping, finding/path tracing.
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
Terra-Terra is a virtual operating system, giving the full power of an OS to your internet server. Application developers can build webbased application for Terra-Terra, using its user interface, security system, RTL etc as with any OS.
NEmu is an emulator/simulator for exploring computer architecture. It
provides a virtualmachine, a debugger, and simulations of various cpus
and hardware. NEmu is built on top of ALib, my own application framework.
MultiBoost is a C++ implementation of the multi-class AdaBoost algorithm. AdaBoost is a powerful meta-learning algorithm commonly used in machine learning. The code is well documented and easy to extend, especially for adding new weak learners.
VM-SSM uses Structured State Machines (SSM's) to implement a VM for asynchronous, event-driven solutions. It formalizes Hierarchical State Machines, provides parametrized states and events, compound and concurrent states with join and race capability.
(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
A virtualmachine that interprets and executes UML diagrams. Programmers models UML diagrams, attach code to them and execute them directly. Changes to the digrams will affect the system behavior immediately. The system is implemented in Java.
GrubC is a platform independent C/C++ graphic and GUI library with an object-oriented approach based on a Java VirtualMachine. By now AWT GUI functionality, 2D drawing and turtle graphic is supported.