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JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. ItÂs possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
This is an powerfull and highly modifyable fully featured open source 2D gameengine written in C. More like an easy to use game SDK. It is built on top of SDL for cross platform use. Level editor included
VOpenCHR is an Open Source VERGE CHR Editor that aims to edit CHR (sprite) files for all VERGE versions. VERGE is a role playing game creation engine and can be found at www.verge-rpg.com
A rapid development tool for games.
ÂThe Game abstracts across the set of all possible graphical computer games (2D as well as 3D), breaking it down into a set of objects, sprites, meshes, sounds etc that can be easily configured. Then hit ÂcompileÂ.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
xjeez is a light framework with peer lib system, almost plays
role as a expansion of php behavior. Have usable solutions
to improve and simplify development in php.
A Portable 2D Role Playing GameEngine designed to allow non-programmers to create customized 2D role playing games using a platform independant development kit.
CORBA for PHP is a PHP Extension to use CORBA objects in PHP5(Zend Engine 2). It uses MICO as its ORB and will also provide an Idl-to-PHP language mapping specification and compiler.
For a PHP4 CORBA support look at the great Universe-phpext.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
ZEngine is designed to provide a powerful yet easy to use 2D game API using OpenGL for fast 2D drawing and SDL for everything else, it is completely cross-platform and the class based design makes it easy to learn and use.
phpCodeCabinet allows developers to store code snippets from any language. Features include user-defined categories, syntax highlighting, an extensive search engine, a theme-based interface, user authentication, and code/category ownership privileges.
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D gameengine, and to foster our continued learning in a specific project.
Emotion Engine is an 3d gameengine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the gameengine. We aim to build on work done the community in developing
World Foundry is a 3D level gameengine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
pluggable scripting engine written in C#, with plugins compiled at runtime from C# sources. Has some examples. This is meant for a game, but should make interesting reading for C# programmers...
PHP Button Generator - A Dynamic Button Engine for Web Site.
Using button templates, windows True Type fonts(TTF), small icons to dynamic generate buttons for your web pages. Use it with Cascading Style Sheets(CSS) to let user to choose their web skin.
'bigtwo' is an cross-platform object oriented gameengine for the card game of "cho dai di" with integrated artificial intelligence to simplify the job of developing game servers/clients for the card game.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
Wolfram is a cross-platform gameengine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.